Home
last modified time | relevance | path

Searched refs:vel1 (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp256 const RenderHandle vel1 = tileVelocityImages_[1U].GetHandle(); in ExecuteTileVelocity() local
307 renderPass.renderPassDesc.attachmentHandles[0] = vel1; in ExecuteTileVelocity()
344 binder.BindImage(0U, vel1, samplerHandle_); in ExecuteTileVelocity()

Completed in 2 milliseconds