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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp374 bool validBinding = false; in BindBuffer() local
380 validBinding = true; in BindBuffer()
385 if (validBinding && pipelineDescriptorSetBinder_) { in BindBuffer()
405 bool validBinding = false; in BindBuffers() local
411 validBinding = true; in BindBuffers()
416 if (validBinding && pipelineDescriptorSetBinder_) { in BindBuffers()
437 bool validBinding = false; in BindImage() local
443 validBinding = true; in BindImage()
448 if (validBinding && pipelineDescriptorSetBinder_) { in BindImage()
470 bool validBinding in BindImages() local
503 bool validBinding = false; BindSampler() local
532 bool validBinding = false; BindSamplers() local
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