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Searched refs:uvs (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp101 vector<Math::Vec2>& uvs; member
109 vector<Math::Vec2>& uvs = geometry.uvs; in GenerateCubeGeometry() local
114 uvs.reserve(countof(CUBE_INDICES)); in GenerateCubeGeometry()
132 uvs.emplace_back( in GenerateCubeGeometry()
134 uvs.emplace_back( in GenerateCubeGeometry()
136 uvs.emplace_back( in GenerateCubeGeometry()
149 vector<Math::Vec2>& uvs = geometry.uvs; in GenerateSphereGeometry() local
157 uvs in GenerateSphereGeometry()
200 vector<Math::Vec2>& uvs = geometry.uvs; GenerateConeCap() local
239 vector<Math::Vec2>& uvs = geometry.uvs; GenerateConeGeometry() local
311 vector<Math::Vec2>& uvs = geometry.uvs; GenerateTorusGeometry() local
367 CalculateTangentImpl(const array_view<const IndexType>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4>& outTangents) CalculateTangentImpl() argument
426 CalculateTangents(const array_view<const uint32_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
433 CalculateTangents(const array_view<const uint16_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
440 CalculateTangents(const array_view<const uint8_t>& indices, const array_view<const Math::Vec3>& positions, const array_view<const Math::Vec3>& normals, const array_view<const Math::Vec2>& uvs, array_view<Math::Vec4> outTangents) CalculateTangents() argument
531 vector<Math::Vec2> uvs; GenerateSphereMesh() local
567 vector<Math::Vec2> uvs; GenerateConeMesh() local
603 vector<Math::Vec2> uvs; GenerateTorusMesh() local
639 vector<Math::Vec2> uvs; GenerateCubeMesh() local
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H A Dmesh_util.h73 const BASE_NS::array_view<const BASE_NS::Math::Vec2>& uvs,
78 const BASE_NS::array_view<const BASE_NS::Math::Vec2>& uvs,
83 const BASE_NS::array_view<const BASE_NS::Math::Vec2>& uvs,
H A Dmesh_builder.cpp926 const IMeshBuilder::DataBuffer& normals, const IMeshBuilder::DataBuffer& uvs, uint32_t vertexCount) in GenerateDefaultTangents()
936 auto uvsView = array_view(reinterpret_cast<const Math::Vec2*>(uvs.buffer.data()), vertexCount); in GenerateDefaultTangents()
1663 // Reserve space for the to be generated normals and uvs in GenerateMissingAttributes()
924 GenerateDefaultTangents(IMeshBuilder::DataBuffer& tangents, vector<uint8_t>& generatedTangents, const IMeshBuilder::DataBuffer& indices, const IMeshBuilder::DataBuffer& positions, const IMeshBuilder::DataBuffer& normals, const IMeshBuilder::DataBuffer& uvs, uint32_t vertexCount) GenerateDefaultTangents() argument
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dshadow2_demo.js172 let uvs = new Float32Array([
189 o.uvsBuffer = initArrayBuffer(gl, uvs, 2, gl.FLOAT);
262 let uvs = triangleUVS;
268 o.uvsBuffer = initArrayBuffer(gl, uvs, 2, gl.FLOAT); // uvsBuffer
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dshadow_demo.js170 let uvs = new Float32Array([
187 o.uvsBuffer = initArrayBuffer(gl, uvs, 2, gl.FLOAT);
260 let uvs = triangleUVS;
266 o.uvsBuffer = initArrayBuffer(gl, uvs, 2, gl.FLOAT); // uvsBuffer
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dmesh_arrays.h25 BASE_NS::vector<BASE_NS::Math::Vec2> uvs; // optional, will be generated if empty member
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2470 FillData<BASE_NS::Math::Vec3>(geometry->normals), FillData<BASE_NS::Math::Vec2>(geometry->uvs), in CreateMeshFromArrays()

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