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Searched refs:uriManager (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Duri_lookup.cpp35 string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager) in LookupResourceByUri()
37 const auto& entityManager = uriManager.GetEcs().GetEntityManager(); in LookupResourceByUri()
38 const auto uriComponents = uriManager.GetComponentCount(); in LookupResourceByUri()
40 if (Entity entity = uriManager.GetEntity(i); entityManager.IsAlive(entity)) { in LookupResourceByUri()
41 if (const auto uriHandle = uriManager.Read(i); uriHandle) { in LookupResourceByUri()
53 string_view uri, const IUriComponentManager& uriManager, const IAnimationComponentManager& componentManager);
56 string_view uri, const IUriComponentManager& uriManager, const IRenderHandleComponentManager& componentManager);
59 string_view uri, const IUriComponentManager& uriManager, const IMaterialComponentManager& componentManager);
62 string_view uri, const IUriComponentManager& uriManager, const IMeshComponentManager& componentManager);
65 string_view uri, const IUriComponentManager& uriManager, cons
34 LookupResourceByUri( string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager) LookupResourceByUri() argument
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H A Duri_lookup.h29 BASE_NS::string_view uri, const IUriComponentManager& uriManager, const ComponentManager& componentManager);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp384 const vector<ResourceEntity>& resourceEnties, const IUriComponentManager& uriManager) const in GenerateGltfImages()
397 if (auto id = uriManager.GetComponentId(pos->entity); id != IComponentManager::INVALID_COMPONENT_ID) { in GenerateGltfImages()
398 exportImage->uri = uriManager.Get(id).uri; in GenerateGltfImages()
914 const IUriComponentManager& uriManager, const IMaterialComponentManager& materialManager, IFileManager& fileManager, in ExportGltfMeshes()
927 if (auto const uriId = uriManager.GetComponentId(meshEntity); in ExportGltfMeshes()
929 auto const uc = uriManager.Get(uriId); in ExportGltfMeshes()
1202 const INameComponentManager& nameManager, const IUriComponentManager& uriManager, in ExportGltfMaterials()
1250 result.data->images = textureHash.GenerateGltfImages(resourceEnties, uriManager); in ExportGltfMaterials()
2542 auto uriManager = GetManager<IUriComponentManager>(ecs); in ExportGLTF() local
2543 auto usedMaterials = ExportGltfMeshes(*meshManager, *nameManager, *uriManager, *materialManage in ExportGLTF()
913 ExportGltfMeshes(const IMeshComponentManager& meshManager, const INameComponentManager& nameManager, const IUriComponentManager& uriManager, const IMaterialComponentManager& materialManager, IFileManager& fileManager, const vector<Entity>& usedMeshes, ExportResult& result, BufferHelper& buffer, unordered_map<string, IGLTFData::Ptr>& originalGltfs) ExportGltfMeshes() argument
1201 ExportGltfMaterials(const IEngine& engine, const IMaterialComponentManager& materialManager, const INameComponentManager& nameManager, const IUriComponentManager& uriManager, const vector<Entity>& usedMaterials, ExportResult& result, BufferHelper& bufferHelper) ExportGltfMaterials() argument
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H A Dgltf2_importer.cpp1234 auto uriManager = GetManager<IUriComponentManager>(ecs); in ResolveDefaultSampler() local
1237 Entity samplerEntity = LookupResourceByUri(samplerUri, *uriManager, *gpuHandleManager); in ResolveDefaultSampler()
1241 uriManager->Create(samplerEntity); in ResolveDefaultSampler()
1242 uriManager->Write(samplerEntity)->uri = samplerUri; in ResolveDefaultSampler()
2282 auto FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, in FillShaderData() argument
2287 auto resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData()
2292 resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData()
2296 resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp140 void FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, in FillShaderData() argument
148 auto resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData()
153 uriManager.Create(resourceEntity); in FillShaderData()
154 uriManager.Write(resourceEntity)->uri = uri; in FillShaderData()
160 resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData()
165 uriManager.Create(resourceEntity); in FillShaderData()
166 uriManager.Write(resourceEntity)->uri = uri; in FillShaderData()
171 resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData()
183 uriManager.Create(resourceEntity); in FillShaderData()
184 uriManager in FillShaderData()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2221 auto uriManager = GetManager<CORE3D_NS::IUriComponentManager>(*ecs_); in LoadSampler() local
2224 uriManager->Create(entity); in LoadSampler()
2225 uriManager->Write(entity)->uri = uri; in LoadSampler()

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