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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp196 float radius, float length, uint32_t sectors, Geometry<uint32_t> geometry, const vector<Math::Vec2>& unitCoords) in GenerateConeCap()
218 const Math::Vec2& coords = unitCoords[idx]; in GenerateConeCap()
252 vector<Math::Vec2> unitCoords; in GenerateConeGeometry() local
253 unitCoords.reserve(sectors); in GenerateConeGeometry()
265 unitCoords.emplace_back(x, y); in GenerateConeGeometry()
288 GenerateConeCap(radius, length, sectors, geometry, unitCoords); in GenerateConeGeometry()
195 GenerateConeCap( float radius, float length, uint32_t sectors, Geometry<uint32_t> geometry, const vector<Math::Vec2>& unitCoords) GenerateConeCap() argument

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