Home
last modified time | relevance | path

Searched refs:ubo (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp527 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteCombine() local
532 binder.BindBuffer(binding, ubo, 0); in ExecuteCombine()
533 binder.BindBuffer(++binding, ubo, sizeof(GlobalPostProcessStruct) + PP_COMBINED_IDX * UBO_OFFSET_ALIGNMENT); in ExecuteCombine()
586 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteFXAA() local
591 binder.BindBuffer(binding, ubo, 0u); in ExecuteFXAA()
592 binder.BindBuffer(++binding, ubo, sizeof(GlobalPostProcessStruct) + PP_FXAA_IDX * UBO_OFFSET_ALIGNMENT); in ExecuteFXAA()
641 const RenderHandle ubo = ubos_.postProcess.GetHandle(); in ExecuteTAA() local
646 binder.BindBuffer(binding++, ubo, 0u); in ExecuteTAA()
647 binder.BindBuffer(binding++, ubo, sizeof(GlobalPostProcessStruct) + PP_TAA_IDX * UBO_OFFSET_ALIGNMENT); in ExecuteTAA()
719 const RenderHandle ubo in ExecuteDofBlur() local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp368 const RenderHandle ubo = blurInfo.globalUbo; in UpdateDescriptorSet0() local
372 binder.BindBuffer(binding++, ubo, 0u); in UpdateDescriptorSet0()
373 binder.BindBuffer(binding++, ubo, blurInfo.globalUboByteOffset, sizeof(GlobalPostProcessStruct)); in UpdateDescriptorSet0()

Completed in 3 milliseconds