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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.h41 BASE_NS::vector<Bind> ubSets; // uniform blocks member
H A Dshader_module_gles.cpp77 Collect(set.set, binding, plat_.ubSets); in CollectRes()
H A Dgpu_program_gles.cpp112 for (const auto& t : plat.ubSets) { in ProcessUniformBlocks()

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