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Searched refs:translateMatrix (Results 1 - 13 of 13) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_hps_blur.cpp34 Drawing::Matrix translateMatrix; in GetShaderTransform() local
35 translateMatrix.Translate(blurRect.GetLeft(), blurRect.GetTop()); in GetShaderTransform()
36 matrix.PostConcat(translateMatrix); in GetShaderTransform()
H A Drs_kawase_blur.cpp184 Drawing::Matrix translateMatrix; in GetShaderTransform() local
185 translateMatrix.Translate(blurRect.GetLeft(), blurRect.GetTop()); in GetShaderTransform()
186 matrix.PostConcat(translateMatrix); in GetShaderTransform()
/foundation/arkui/ace_engine/frameworks/core/components/toggle/
H A Drosen_render_toggle.cpp36 Matrix4 translateMatrix = Matrix4::CreateTranslate(translateX, translateY, 0.0); in UpdateLayer() local
38 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer()
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_surface_capture_task.cpp313 Drawing::Matrix translateMatrix; in CaptureSingleSurfaceNodeWithoutUni() local
322 translateMatrix.PreTranslate( in CaptureSingleSurfaceNodeWithoutUni()
330 canvas_->ConcatMatrix(translateMatrix); in CaptureSingleSurfaceNodeWithoutUni()
336 canvas_->ConcatMatrix(translateMatrix); in CaptureSingleSurfaceNodeWithoutUni()
347 canvas_->ConcatMatrix(translateMatrix); in CaptureSingleSurfaceNodeWithoutUni()
H A Drs_uni_ui_capture.cpp454 Drawing::Matrix translateMatrix; in ProcessSurfaceViewWithoutUni() local
463 translateMatrix.PreTranslate( in ProcessSurfaceViewWithoutUni()
470 canvas_->ConcatMatrix(translateMatrix); in ProcessSurfaceViewWithoutUni()
483 canvas_->ConcatMatrix(translateMatrix); in ProcessSurfaceViewWithoutUni()
H A Drs_uni_render_composer_adapter.cpp546 auto translateMatrix = Drawing::Matrix(); in DealWithNodeGravity() local
547 translateMatrix.Translate(node.GetTotalMatrix().Get(Drawing::Matrix::Index::TRANS_X), in DealWithNodeGravity()
560 canvas->ConcatMatrix(translateMatrix); in DealWithNodeGravity()
618 auto translateMatrix = Drawing::Matrix(); in DealWithNodeGravity() local
619 translateMatrix.Translate(params->GetTotalMatrix().Get(Drawing::Matrix::Index::TRANS_X), in DealWithNodeGravity()
632 canvas->ConcatMatrix(translateMatrix); in DealWithNodeGravity()
H A Drs_composer_adapter.cpp267 Drawing::Matrix translateMatrix; in DealWithNodeGravity() local
268 translateMatrix.Translate( in DealWithNodeGravity()
283 canvas->ConcatMatrix(translateMatrix); in DealWithNodeGravity()
H A Drs_uni_render_util.cpp1457 auto translateMatrix = Drawing::Matrix(); in DealWithNodeGravity() local
1458 translateMatrix.Translate(node.GetTotalMatrix().Get(Drawing::Matrix::Index::TRANS_X), in DealWithNodeGravity()
1472 canvas->ConcatMatrix(translateMatrix); in DealWithNodeGravity()
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/
H A Dge_mesa_blur_shader_filter.cpp508 Drawing::Matrix translateMatrix; in BuildStretchMatrixFull() local
509 translateMatrix.Translate(dst.GetLeft() + offsetX_, dst.GetTop() + offsetY_); in BuildStretchMatrixFull()
510 matrix.PostConcat(translateMatrix); in BuildStretchMatrixFull()
524 Drawing::Matrix translateMatrix; in BuildStretchMatrix() local
525 translateMatrix.Translate(offsetX_, offsetY_); in BuildStretchMatrix()
526 matrix.PostConcat(translateMatrix); in BuildStretchMatrix()
731 Drawing::Matrix translateMatrix; in ScaleAndAddRandomColor() local
732 translateMatrix.Translate(dst.GetLeft(), dst.GetTop()); in ScaleAndAddRandomColor()
733 scaleMatrix.PostConcat(translateMatrix); in ScaleAndAddRandomColor()
H A Dge_kawase_blur_shader_filter.cpp400 Drawing::Matrix translateMatrix; in GetShaderTransform() local
401 translateMatrix.Translate(blurRect.GetLeft(), blurRect.GetTop()); in GetShaderTransform()
402 matrix.PostConcat(translateMatrix); in GetShaderTransform()
/foundation/arkui/ace_engine/frameworks/core/components/button/
H A Drosen_render_button.cpp71 Matrix4 translateMatrix = Matrix4::CreateTranslate(translateX, translateY, 0.0); in UpdateLayer() local
73 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer()
/foundation/arkui/ui_lite/frameworks/components/
H A Dui_image_view.cpp335 auto translateMatrix = Matrix4<float>::Translate(Vector3<float>(translate.x_, translate.y_, 0)); in UpdateContentMatrix() local
336 *contentMatrix_ = translateMatrix * scaleMatrix; in UpdateContentMatrix()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/pipeline/
H A Drs_render_node.cpp1492 auto translateMatrix = Drawing::Matrix(); in UpdateDrawRect() local
1493 translateMatrix.Translate(sandbox->x_, sandbox->y_); in UpdateDrawRect()
1494 properties.GetBoundsGeometry()->SetContextMatrix(translateMatrix); in UpdateDrawRect()

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