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Searched refs:transformMatrix (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_surface/surface/src/
H A Dsurface_utils.cpp113 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) in ComputeTransformByMatrix()
125 *transformMatrix = MatrixProduct(*transformMatrix, rotate90); in ComputeTransformByMatrix()
128 *transformMatrix = MatrixProduct(*transformMatrix, rotate180); in ComputeTransformByMatrix()
131 *transformMatrix = MatrixProduct(*transformMatrix, rotate270); in ComputeTransformByMatrix()
134 *transformMatrix = MatrixProduct(*transformMatrix, flipH); in ComputeTransformByMatrix()
137 *transformMatrix in ComputeTransformByMatrix()
112 ComputeTransformByMatrix(GraphicTransformType& transform, std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) ComputeTransformByMatrix() argument
172 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; ComputeTransformMatrix() local
200 ComputeTransformByMatrixV2(GraphicTransformType& transform, std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix) ComputeTransformByMatrixV2() argument
270 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> transformMatrix = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; ComputeTransformMatrixV2() local
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/foundation/graphic/graphic_surface/interfaces/inner_api/surface/
H A Dsurface_utils.h50 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix);
52 std::array<float, TRANSFORM_MATRIX_ELE_COUNT> *transformMatrix);
/foundation/arkui/ace_engine/frameworks/core/components/toggle/
H A Drosen_render_toggle.cpp38 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local
39 transformLayer_ = transformMatrix; in UpdateLayer()
/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drosen_render_transform.cpp55 void RosenRenderTransform::SyncTransformToRsNode(const std::shared_ptr<RSNode>& rsNode, const Matrix4& transformMatrix) in SyncTransformToRsNode() argument
62 if (!TransformUtil::DecomposeTransform(transform, transformMatrix)) { in SyncTransformToRsNode()
64 rsNode->SetTranslate(transformMatrix.Get(0, 3), transformMatrix.Get(1, 3), transformMatrix.Get(2, 3)); in SyncTransformToRsNode()
H A Drosen_render_transform.h32 static void SyncTransformToRsNode(const std::shared_ptr<RSNode>& rsNode, const Matrix4& transformMatrix);
/foundation/arkui/ui_lite/frameworks/dock/
H A Dscreen_device_proxy.h83 const Matrix3<float>& transformMatrix, in HardwareTransform()
93 return device_->HardwareTransform(src, srcColorMode, srcRect, transformMatrix, opa, color, mask, dst, in HardwareTransform()
80 HardwareTransform(const uint8_t* src, ColorMode srcColorMode, const Rect& srcRect, const Matrix3<float>& transformMatrix, OpacityType opa, uint32_t color, const Rect& mask, uint8_t* dst, uint32_t dstStride, ColorMode dstColorMode, const TransformOption& option) HardwareTransform() argument
H A Dscreen_device.h166 * @param transformMatrix Indicates the transformation matrix
182 const Matrix3<float>& transformMatrix, in HardwareTransform()
179 HardwareTransform(const uint8_t* src, ColorMode srcColorMode, const Rect& srcRect, const Matrix3<float>& transformMatrix, OpacityType opa, uint32_t color, const Rect& mask, uint8_t* dst, uint32_t dstStride, ColorMode dstColorMode, const TransformOption& option) HardwareTransform() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_default_acceleration_structure_staging.cpp135 VkTransformMatrixKHR transformMatrix = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, in ExecuteFrameProcessInstanceData() local
139 transformMatrix, // transform; in ExecuteFrameProcessInstanceData()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dbase_text_select_overlay.cpp708 auto transformMatrix = renderContext->GetTransformMatrix(); in GetHostScale() local
709 if (transformMatrix.has_value()) { in GetHostScale()
711 TransformUtil::DecomposeTransform(transform, transformMatrix.value()); in GetHostScale()
952 auto transformMatrix = renderContext->GetTransformMatrix(); in HasUnsupportedTransform() local
953 if (transformMatrix) { in HasUnsupportedTransform()
955 TransformUtil::DecomposeTransform(transform, transformMatrix.value()); in HasUnsupportedTransform()
1096 auto transformMatrix = context->GetTransformMatrix(); in CheckHasTransformMatrix() local
1097 CHECK_NULL_RETURN(transformMatrix, false); in CheckHasTransformMatrix()
1103 TransformUtil::DecomposeTransform(transform, transformMatrix.value()); in CheckHasTransformMatrix()
/foundation/arkui/ui_lite/test/unittest/common/
H A Dhardware_acceleration_unit_test.cpp70 const Matrix3<float>& transformMatrix,
/foundation/arkui/ace_engine/frameworks/core/components/button/
H A Drosen_render_button.cpp73 Matrix4 transformMatrix = translateMatrix * scaleMatrix; in UpdateLayer() local
75 transformLayer_ = transformMatrix; in UpdateLayer()

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