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Help
Searched
refs:transformManager
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
398
auto
transformManager
= GetManager<ITransformComponentManager>(ecs);
in CalculateScalingFactor()
local
399
if (!renderMeshManager || !meshManager || !
transformManager
) {
in CalculateScalingFactor()
427
auto dstMeshScale =
transformManager
->Get(targetEntity).scale;
in CalculateScalingFactor()
428
auto srcMeshScale =
transformManager
->Get(sourceEntity).scale;
in CalculateScalingFactor()
559
auto
transformManager
= GetManager<ITransformComponentManager>(ecs);
in RetargetSkinAnimation()
local
562
auto srcTransform =
transformManager
->Read(*srcIt);
in RetargetSkinAnimation()
563
auto dstTransform =
transformManager
->Write(dstE);
in RetargetSkinAnimation()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
2305
auto const
transformManager
= GetManager<ITransformComponentManager>(ecs);
in CombineSkippedParentTransformations()
local
2313
if (
transformManager
->HasComponent(parent->GetEntity())) {
in CombineSkippedParentTransformations()
2314
auto const parentTransformComponent =
transformManager
->Get(parent->GetEntity());
in CombineSkippedParentTransformations()
2473
if (const auto*
transformManager
= GetManager<ITransformComponentManager>(ecs);
in RecursivelyExportNode()
2474
transformManager
&&
transformManager
->HasComponent(nodeEntity)) {
in RecursivelyExportNode()
2477
auto transformComponent =
transformManager
->Get(nodeEntity);
in RecursivelyExportNode()
H
A
D
gltf2_importer.cpp
1849
ITransformComponentManager&
transformManager
= *(GetManager<ITransformComponentManager>(ecs));
in CreateTransform()
local
1851
transformManager
.Create(entity);
in CreateTransform()
1856
ScopedHandle<TransformComponent> component =
transformManager
.Write(entity);
in CreateTransform()
2313
ITransformComponentManager&
transformManager
= *(GetManager<ITransformComponentManager>(ecs));
2314
transformManager
.Create(sceneEntity);
Completed in 17 milliseconds