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Help
Searched
refs:tonemap
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/kits/js/src/
H
A
D
ToneMapJS.cpp
163
// so it is a
tonemap
in ToneMapJS()
168
auto
tonemap
= GetNativeObjectParam<SCENE_NS::ITonemap>(toneMapArgs);
in ToneMapJS()
local
170
ExecSyncTask([&
tonemap
, exposure, type, postproc]() -> META_NS::IAny::Ptr {
in ToneMapJS()
171
if (!
tonemap
) {
in ToneMapJS()
172
tonemap
= META_NS::GetObjectRegistry().Create<SCENE_NS::ITonemap>(SCENE_NS::ClassId::Tonemap);
in ToneMapJS()
174
tonemap
->Type()->SetValue(type);
in ToneMapJS()
175
tonemap
->Exposure()->SetValue(exposure);
in ToneMapJS()
176
tonemap
->Enabled()->SetValue(true);
in ToneMapJS()
177
postproc->Tonemap()->SetValue(
tonemap
);
in ToneMapJS()
180
auto obj = interface_pointer_cast<META_NS::IObject>(
tonemap
);
in ToneMapJS()
[all...]
H
A
D
PostProcJS.cpp
140
// enable
tonemap
.
in PostProcJS()
143
prm //
tonemap
settings
in PostProcJS()
184
// setting the exactly the same
tonemap
setting. do nothing.
in SetToneMapping()
196
SCENE_NS::ITonemap::Ptr
tonemap
;
in SetToneMapping()
local
209
tonemap
= interface_pointer_cast<SCENE_NS::ITonemap>(native->GetNativeObject());
in SetToneMapping()
210
ExecSyncTask([postproc,
tonemap
]() {
in SetToneMapping()
211
postproc->Tonemap()->SetValue(
tonemap
);
in SetToneMapping()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H
A
D
render_post_process_structs_common.h
107
vec4
tonemap
;
member
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
postprocess_impl.cpp
115
if (auto
tonemap
= obr.Create<SCENE_NS::ITonemap>(SCENE_NS::ClassId::Tonemap)) {
116
META_NS::SetValue(interface_cast<META_NS::INamed>(
tonemap
)->Name(), "Tonemap");
117
META_NS::SetValue(Tonemap(),
tonemap
);
variable
172
if (auto
tonemap
= interface_cast<IPostProcessEffectPrivate>(META_NS::GetValue(Tonemap()))) {
173
tonemap
->Bind(ecsObject_, sh, preferEcsValues);
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_back_buffer.cpp
60
pushData.
tonemap
= currentRenderPostProcessConfiguration_.factors[PostProcessConfiguration::INDEX_TONEMAP];
in FillPushConstant()
Completed in 3 milliseconds