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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp256 auto& toRenderPass = *(store.renderPasses[toRpIdx]); in UpdateMultiRenderCommandListRenderPasses() local
257 auto& toRpSubpassResourceStates = toRenderPass.subpassResourceStates[fromRpSubpassStartIndex]; in UpdateMultiRenderCommandListRenderPasses()

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