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Searched
refs:timePosition
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
animation_playback.cpp
115
void AnimationPlayback::SetTimePosition(float
timePosition
)
in SetTimePosition()
argument
118
handle->time =
timePosition
;
in SetTimePosition()
H
A
D
animation_playback.h
47
void SetTimePosition(float
timePosition
) override;
H
A
D
animation_system.h
110
float
timePosition
{ 0.f };
H
A
D
animation_system.cpp
995
const auto
timePosition
= state.time + animation.startOffset;
in UpdateAnimation()
local
996
if ((
timePosition
>= (animation.duration + FLT_EPSILON)) || (
timePosition
<= -FLT_EPSILON)) {
in UpdateAnimation()
1018
track.
timePosition
=
timePosition
;
in UpdateAnimation()
1173
const auto currentTime = trackValues_[trackId].
timePosition
;
in Calculate()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H
A
D
intf_animation_system.h
69
* @param
timePosition
New time position for animation.
71
virtual void SetTimePosition(float
timePosition
) = 0;
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