Home
last modified time | relevance | path

Searched refs:tileVelocityImages_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp150 if ((!tileVelocityImages_[0U]) || (tileImageSize_.x != compSizeX) || (tileImageSize_.y != compSizeY)) { in PreExecute()
160 tileVelocityImages_[0U] = gpuResourceMgr.Create(tileVelocityImages_[0U], desc); in PreExecute()
161 tileVelocityImages_[1U] = gpuResourceMgr.Create(tileVelocityImages_[1U], desc); in PreExecute()
240 if ((!RenderHandleUtil::IsGpuImage(blurInfo.output)) || (!tileVelocityImages_[0U])) { in ExecuteTileVelocity()
255 const RenderHandle vel0 = tileVelocityImages_[0U].GetHandle(); in ExecuteTileVelocity()
256 const RenderHandle vel1 = tileVelocityImages_[1U].GetHandle(); in ExecuteTileVelocity()
379 return renderTileNeighborData_.doublePass ? tileVelocityImages_[0U].GetHandle() in GetTileVelocityForMotionBlur()
380 : tileVelocityImages_[ in GetTileVelocityForMotionBlur()
[all...]
H A Drender_motion_blur.h86 RenderHandleReference tileVelocityImages_[2U]; member in final

Completed in 2 milliseconds