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Help
Searched
refs:threadCount_
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/src/threading/
H
A
D
task_queue_factory.cpp
140
:
threadCount_
(threadCount), threads_(make_unique<ThreadContext[]>(threadCount))
in ThreadPool()
145
auto threads = array_view<ThreadContext>(threads_.get(),
threadCount_
);
in ThreadPool()
188
return static_cast<uint32_t>(
threadCount_
);
314
auto threads = array_view(threads_.get(),
threadCount_
);
in Stop()
328
auto threads = array_view(threads_.get(),
threadCount_
);
in Stop()
382
size_t
threadCount_
{ 0 };
/foundation/arkui/napi/native_engine/
H
A
D
native_safe_async_work.cpp
84
threadCount_
(threadCount), finalizeData_(finalizeData), finalizeCallback_(finalizeCallback),
in NativeSafeAsyncWork()
181
if (
threadCount_
== 0) {
in Send()
184
threadCount_
--;
in Send()
216
threadCount_
++;
in Acquire()
233
if (
threadCount_
== 0) {
in Release()
239
threadCount_
--;
in Release()
248
if (
threadCount_
== 0 ||
in Release()
341
if (size == 0 &&
threadCount_
== 0) {
in ProcessAsyncHandle()
H
A
D
native_safe_async_work.h
96
size_t
threadCount_
= 0;
member in NativeSafeAsyncWork
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