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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp342 auto const textureIndex = FindOrAddIndex(textureHashes_, textureHash); in GetTextureIndex() local
343 if ((textureIndex + 1) >= usedTextures_.size()) { in GetTextureIndex()
344 usedTextures_.resize(textureIndex + 1); in GetTextureIndex()
345 usedTextures_[textureIndex] = { samplerIndex, imageIndex }; in GetTextureIndex()
347 return textureIndex; in GetTextureIndex()
966 const MaterialComponent::TextureIndex textureIndex, TextureHelper& textureHelper, in GetTextureIndex()
970 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].image); handle) { in GetTextureIndex()
976 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].sampler); handle) { in GetTextureIndex()
965 GetTextureIndex(const MaterialComponent& materialDesc, const MaterialComponent::TextureIndex textureIndex, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) GetTextureIndex() argument

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