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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp409 vector<unique_ptr<Texture>> textureArray; in GenerateGltfTextures() local
410 textureArray.reserve(usedTextures_.size()); in GenerateGltfTextures()
412 auto& exportTexture = textureArray.emplace_back(make_unique<Texture>()); in GenerateGltfTextures()
418 return textureArray; in GenerateGltfTextures()

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