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Searched refs:tanHalfFovy (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h469 float const tanHalfFovy = tan(fovy / 2.0f); in PerspectiveLhZo() local
472 if (const auto div = (aspect * tanHalfFovy); abs(div) > EPSILON) { in PerspectiveLhZo()
477 if (abs(tanHalfFovy) > EPSILON) { in PerspectiveLhZo()
478 result.y.y = 1.0f / (tanHalfFovy); in PerspectiveLhZo()
509 float const tanHalfFovy = tan(fovy / 2.0f); in PerspectiveLhNo() local
512 if (const auto div = (aspect * tanHalfFovy); abs(div) > EPSILON) { in PerspectiveLhNo()
517 if (abs(tanHalfFovy) > EPSILON) { in PerspectiveLhNo()
518 result.y.y = 1.0f / (tanHalfFovy); in PerspectiveLhNo()

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