/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_create_functions_vk.cpp | 266 const uint32_t subpassCount = renderPassDesc.subpassCount; in CreateRenderPassCombined() local 271 subpassDescriptions.resize(subpassCount); in CreateRenderPassCombined() 272 subpassDependencies.resize(subpassCount); in CreateRenderPassCombined() 273 attachmentReferences.resize(subpassCount * maxAttachmentReferenceCountPerSubpass); in CreateRenderPassCombined() 275 multiViewMasks.resize(subpassCount); in CreateRenderPassCombined() 280 for (uint32_t subpassIdx = 0; subpassIdx < subpassCount; ++subpassIdx) { in CreateRenderPassCombined() 377 PLUGIN_ASSERT(renderPassDesc.subpassCount == static_cast<uint32_t>(multiViewMasks.size())); in CreateRenderPassCombined() 381 renderPassDesc.subpassCount, // subpassCount in CreateRenderPassCombined() 445 const uint32_t subpassCount = renderPassDesc.subpassCount; CreateRenderPassCombined2() local 648 const uint32_t subpassCount = beginRenderPass.renderPassDesc.subpassCount; CreateRenderPass() local 676 const uint32_t subpassCount = beginRenderPass.renderPassDesc.subpassCount; CreateRenderPassCompatibility() local [all...] |
H A D | node_context_pool_manager_vk.cpp | 90 HashRange(hash, &subpasses, &subpasses + renderPassDesc.subpassCount); in HashRenderPassCompatibility() 138 PLUGIN_ASSERT(renderPassDesc.subpassCount > 0); in HashBeginRenderPass()
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H A D | render_backend_vk.cpp | 599 PLUGIN_ASSERT(mrpData.subpassCount > 0); 600 const uint32_t rcCount = mrpData.subpassCount; 661 PLUGIN_ASSERT(mrpData.subpassCount > 0); 662 const uint32_t rcCount = mrpData.subpassCount;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.cpp | 847 if ((renderPassDesc.attachmentCount == 0) || (renderPassDesc.subpassCount == 0)) { in BeginRenderPass() 854 if (renderPassDesc.subpassCount != static_cast<uint32_t>(subpassDescs.size())) { in BeginRenderPass() 857 "RENDER_VALIDATION: BeginRenderPass renderPassDesc.subpassCount (%u) must match subpassDescs size (%u)", in BeginRenderPass() 858 renderPassDesc.subpassCount, static_cast<uint32_t>(subpassDescs.size())); in BeginRenderPass() 869 stateData_.renderPassSubpassCount = renderPassDesc.subpassCount; in BeginRenderPass() 879 PLUGIN_ASSERT(renderPassDesc.subpassCount == (uint32_t)subpassDescs.size()); in BeginRenderPass() 889 data->subpasses = { AllocateRenderData<RenderPassSubpassDesc>(allocator_, renderPassDesc.subpassCount), in BeginRenderPass() 890 renderPassDesc.subpassCount }; in BeginRenderPass() 892 allocator_, renderPassDesc.subpassCount), in BeginRenderPass() 893 renderPassDesc.subpassCount }; in BeginRenderPass() [all...] |
H A D | render_node_util.cpp | 165 rp.subpassCount = renderPass.subpassCount; in CreateInputRenderPass() 290 rpDesc.subpassCount = renderPass.subpassCount; in CreateRenderPass() 291 if (renderPass.subpassIndex >= renderPass.subpassCount) { in CreateRenderPass() 292 PLUGIN_LOG_E("Render pass subpass idx < count (%u < %u)", renderPass.subpassIndex, renderPass.subpassCount); in CreateRenderPass() 294 if (renderPass.subpassIndex < renderPass.subpassCount) { in CreateRenderPass()
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H A D | render_command_list.h | 261 uint32_t subpassCount { 0u }; 450 uint32_t subpassCount { 1u };
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H A D | render_node_parser_util.cpp | 355 SafeGetJsonValue(*rp, "subpassCount", result.error, renderPass.subpassCount); in ParseRenderpass() 358 if (renderPass.subpassIndex >= renderPass.subpassCount) { in ParseRenderpass()
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H A D | render_node_post_process_util.cpp | 82 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass() 698 rp.renderPassDesc.subpassCount = 1u; in ExecuteDofBlur()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 215 uint32_t subpassCount { 1u }; 341 uint32_t subpassCount { 1u };
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 46 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
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H A D | render_node_default_shadows_blur.cpp | 154 renderPass.renderPassDesc.subpassCount = 1u; in ProcessSingleShadow()
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H A D | render_node_camera_cubemap.cpp | 232 renderPass.renderPassDesc.subpassCount = 1U; in ExecuteSinglePostProcess()
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H A D | render_node_default_shadow_render_slot.cpp | 560 renderPass.renderPassDesc.subpassCount = 1; in CreateRenderPass()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 96 PLUGIN_ASSERT(renderPassDesc.subpassCount <= beginRenderPass.subpasses.size()); in HashRPD() 757 fb.fbos.resize(rpd.subpassCount); in GetFramebufferHandle() 759 PLUGIN_LOG_V("Creating framebuffer with %u subpasses", rpd.subpassCount); in GetFramebufferHandle() 764 std::transform(std::begin(beginRenderPass.subpasses), std::begin(beginRenderPass.subpasses) + rpd.subpassCount, in GetFramebufferHandle() 772 PLUGIN_LOG_V("Created framebuffer with %u subpasses at size [%u %u]", rpd.subpassCount, fb.width, fb.height); in GetFramebufferHandle()
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H A D | render_backend_gles.cpp | 1393 for (uint32_t sub = 0; sub < rpd.subpassCount; sub++) { in ScanPasses() 1483 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount); in RenderCommandBeginRenderPass() 1499 PLUGIN_ASSERT(currentSubPass_ < activeRenderPass_.renderPassDesc.subpassCount);
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 192 renderPass.renderPassDesc.subpassCount = 1; in Execute() 247 renderPass.renderPassDesc.subpassCount = 1; in ExecuteTileVelocity()
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H A D | render_node_shader_passes_generic.cpp | 64 rp.renderPassDesc.subpassCount = renderPassInput.renderPassDesc.subpassCount; in ConvertToLowLevelRenderPass()
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H A D | render_copy.cpp | 53 rp.renderPassDesc.subpassCount = 1u; in CreateRenderPass()
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H A D | render_bloom.cpp | 322 renderPass.renderPassDesc.subpassCount = 1; in GraphicsBloom() 708 renderPass.renderPassDesc.subpassCount = 1; in CreateRenderPsos()
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H A D | render_blur.cpp | 113 renderPass.renderPassDesc.subpassCount = 1; in Execute()
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H A D | render_node_mip_chain_post_process.cpp | 304 renderPass.renderPassDesc.subpassCount = 1; in GetBaseRenderPass()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 80 (uint32_t)beginRenderPass.renderPassDesc.subpassCount, beginRenderPass.subpassStartIndex); in DebugPrintCommandListCommand() 308 firstRenderPass->renderPassDesc.subpassCount = 1U; in UpdateMultiRenderCommandListRenderPasses() 830 PLUGIN_ASSERT(rc.renderPassDesc.subpassCount > 0); in RenderCommand() 844 for (uint32_t subpassIdx = 0; subpassIdx < rc.renderPassDesc.subpassCount; ++subpassIdx) { in RenderCommand() 882 const bool finalSubpass = (rc.subpassStartIndex == rc.renderPassDesc.subpassCount - 1); in RenderCommand() 1015 const bool finalSubpass = (rc.subpassCount == (uint32_t)stateCache.multiRenderPassStore.renderPasses.size()); 1017 if (rc.subpassStartIndex != (rc.subpassCount - 1)) {
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1014 uint32_t subpassCount { 0u }; 1033 uint32_t subpassCount { 0u };
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