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Searched refs:subPass (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h152 void DoSubPass(uint32_t subPass);
H A Drender_backend_gles.cpp1335 void RenderBackendGLES::DoSubPass(uint32_t subPass) in DoSubPass() argument
1342 const auto& sb = activeRenderPass_.subpasses[subPass]; in DoSubPass()
1345 if (!currentFrameBuffer_->fbos[subPass].fbo && (sb.colorAttachmentCount == 1U)) { in DoSubPass()
1349 device_.BindFrameBuffer(currentFrameBuffer_->fbos[subPass].fbo); in DoSubPass()

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