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Help
Searched
refs:stopped
(Results
1 - 4
of
4
) sorted by relevance
/foundation/communication/bluetooth_service/services/bluetooth/service/src/common/
H
A
D
sys_state_machine.cpp
24
std::unique_ptr<utility::StateMachine::State>
stopped
= std::make_unique<SysStoppedState>(*this, am);
in Init()
local
25
Move(
stopped
);
in Init()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
animation_system.cpp
579
// This is called when SetTimePosition was called, animation was
stopped
, or playback is repeted. In all cases
in ResetTime()
685
// Handle
stopped
animations first to avoid glitches. Alternative would be filtering out tracks which are
in Update()
686
//
stopped
, but there's another track targeting the same property.
in Update()
690
uint32_t
stopped
= 0U;
in Update()
local
694
animationOrder_.insert(animationOrder_.cbegin() +
stopped
, index);
in Update()
695
++
stopped
;
in Update()
703
// Reset trackValues_ to
stopped
state before walking through animations.
in Update()
706
values.
stopped
= true;
in Update()
964
// Mark the tracks of this animation as
stopped
so that they are skipped in later steps.
in UpdateAnimation()
971
trackValues_[row->components[1]].
stopped
in UpdateAnimation()
[all...]
H
A
D
animation_system.h
112
bool
stopped
{ true };
/foundation/multimedia/media_foundation/test/scenetest/
H
A
D
test_single_audio_recorder_fast.h
146
PTEST((AudioRecordSource recordSource), The recorder can be
stopped
and set source again)
in FIXTURE()
Completed in 4 milliseconds