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Searched refs:stopped (Results 1 - 4 of 4) sorted by relevance

/foundation/communication/bluetooth_service/services/bluetooth/service/src/common/
H A Dsys_state_machine.cpp24 std::unique_ptr<utility::StateMachine::State> stopped = std::make_unique<SysStoppedState>(*this, am); in Init() local
25 Move(stopped); in Init()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp579 // This is called when SetTimePosition was called, animation was stopped, or playback is repeted. In all cases in ResetTime()
685 // Handle stopped animations first to avoid glitches. Alternative would be filtering out tracks which are in Update()
686 // stopped, but there's another track targeting the same property. in Update()
690 uint32_t stopped = 0U; in Update() local
694 animationOrder_.insert(animationOrder_.cbegin() + stopped, index); in Update()
695 ++stopped; in Update()
703 // Reset trackValues_ to stopped state before walking through animations. in Update()
706 values.stopped = true; in Update()
964 // Mark the tracks of this animation as stopped so that they are skipped in later steps. in UpdateAnimation()
971 trackValues_[row->components[1]].stopped in UpdateAnimation()
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H A Danimation_system.h112 bool stopped { true };
/foundation/multimedia/media_foundation/test/scenetest/
H A Dtest_single_audio_recorder_fast.h146 PTEST((AudioRecordSource recordSource), The recorder can be stopped and set source again) in FIXTURE()

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