Searched refs:stateRef (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 936 auto& stateRef = GetImageResourceStateRef(handle, gpuQueue); in BeginRenderPassUpdateImageStates() local 937 ImageLayout imgLayout = stateRef.resource.imageLayout; in BeginRenderPassUpdateImageStates() 944 if (stateRef.additionalState.layouts) { in BeginRenderPassUpdateImageStates() 945 imgLayout = stateRef.additionalState.layouts[attachmentDesc.mipLevel]; in BeginRenderPassUpdateImageStates() 962 attachmentInputResourceStates.states[attachmentIdx] = stateRef.state; in BeginRenderPassUpdateImageStates() 966 stateRef.prevRc = params.rpForCmdRef; in BeginRenderPassUpdateImageStates() 967 stateRef.prevRenderNodeIndex = renderNodeIndex; in BeginRenderPassUpdateImageStates() 1107 RenderGraphBufferState& stateRef, const ParameterCache& params, const CommandBarrier& cb) in UpdateBufferResourceState() 1109 stateRef.resource.handle = cb.resourceHandle; in UpdateBufferResourceState() 1110 stateRef in UpdateBufferResourceState() 1106 UpdateBufferResourceState( RenderGraphBufferState& stateRef, const ParameterCache& params, const CommandBarrier& cb) UpdateBufferResourceState() argument 1118 UpdateImageResourceState( RenderGraphImageState& stateRef, const ParameterCache& params, const CommandBarrier& cb) UpdateImageResourceState() argument 1148 auto& stateRef = GetBufferResourceStateRef(cb.resourceHandle, params.gpuQueue); HandleCustomBarriers() local 1155 auto& stateRef = GetImageResourceStateRef(cb.resourceHandle, params.gpuQueue); HandleCustomBarriers() local [all...] |
H A D | render_graph.h | 168 RenderGraphBufferState& stateRef, const ParameterCache& params, const CommandBarrier& cb); 170 RenderGraphImageState& stateRef, const ParameterCache& params, const CommandBarrier& cb);
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