Home
last modified time | relevance | path

Searched refs:stateRef (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp936 auto& stateRef = GetImageResourceStateRef(handle, gpuQueue); in BeginRenderPassUpdateImageStates() local
937 ImageLayout imgLayout = stateRef.resource.imageLayout; in BeginRenderPassUpdateImageStates()
944 if (stateRef.additionalState.layouts) { in BeginRenderPassUpdateImageStates()
945 imgLayout = stateRef.additionalState.layouts[attachmentDesc.mipLevel]; in BeginRenderPassUpdateImageStates()
962 attachmentInputResourceStates.states[attachmentIdx] = stateRef.state; in BeginRenderPassUpdateImageStates()
966 stateRef.prevRc = params.rpForCmdRef; in BeginRenderPassUpdateImageStates()
967 stateRef.prevRenderNodeIndex = renderNodeIndex; in BeginRenderPassUpdateImageStates()
1107 RenderGraphBufferState& stateRef, const ParameterCache& params, const CommandBarrier& cb) in UpdateBufferResourceState()
1109 stateRef.resource.handle = cb.resourceHandle; in UpdateBufferResourceState()
1110 stateRef in UpdateBufferResourceState()
1106 UpdateBufferResourceState( RenderGraphBufferState& stateRef, const ParameterCache& params, const CommandBarrier& cb) UpdateBufferResourceState() argument
1118 UpdateImageResourceState( RenderGraphImageState& stateRef, const ParameterCache& params, const CommandBarrier& cb) UpdateImageResourceState() argument
1148 auto& stateRef = GetBufferResourceStateRef(cb.resourceHandle, params.gpuQueue); HandleCustomBarriers() local
1155 auto& stateRef = GetImageResourceStateRef(cb.resourceHandle, params.gpuQueue); HandleCustomBarriers() local
[all...]
H A Drender_graph.h168 RenderGraphBufferState& stateRef, const ParameterCache& params, const CommandBarrier& cb);
170 RenderGraphImageState& stateRef, const ParameterCache& params, const CommandBarrier& cb);

Completed in 3 milliseconds