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Help
Searched
refs:stateManager_
(Results
1 - 18
of
18
) sorted by relevance
/foundation/resourceschedule/device_standby/plugins/standby_state/src/
H
A
D
working_state.cpp
37
auto stateManagerPtr =
stateManager_
.lock();
in checkScreenStatus()
58
if (!
stateManager_
.lock()) {
in EndState()
77
auto stateManagerPtr =
stateManager_
.lock();
in EndEvalCurrentState()
H
A
D
sleep_state.cpp
72
auto stateManagerPtr = sleepState->
stateManager_
.lock();
in StartPeriodlyMotionDetection()
90
auto stateManagerPtr =
stateManager_
.lock();
in BeginState()
155
auto stateManagerPtr =
stateManager_
.lock();
in EndEvalCurrentState()
197
sleepState->
stateManager_
.lock()->EndEvalCurrentState(false);
in ShellDump()
206
auto stateManagerPtr =
stateManager_
.lock();
in CheckScrenOffHalfHour()
H
A
D
nap_state.cpp
38
auto stateManagerPtr =
stateManager_
.lock();
in BeginState()
110
auto stateManagerPtr =
stateManager_
.lock();
in HandleEvalResToSleepState()
124
auto stateManagerPtr =
stateManager_
.lock();
in OnStateBlocked()
H
A
D
maintenance_state.cpp
28
auto stateManagerPtr =
stateManager_
.lock();
in BeginState()
H
A
D
dark_state.cpp
69
auto stateManagerPtr =
stateManager_
.lock();
in EndEvalCurrentState()
/foundation/resourceschedule/device_standby/plugins/extend_constraints/src/
H
A
D
constraint_manager_adapter.cpp
30
stateManager_
= StandbyServiceImpl::GetInstance()->GetStateManager();
in Init()
31
if (
stateManager_
.expired()) {
in Init()
63
stateManager_
.reset();
in UnInit()
84
auto stateManagerPtr =
stateManager_
.lock();
in StartEvalution()
/foundation/arkui/ace_engine/test/unittest/core/image_provider/
H
A
D
image_provider_test_ng.cpp
145
ctx->
stateManager_
= AceType::MakeRefPtr<ImageStateManager>(ctx1);
in HWTEST_F()
146
ctx->
stateManager_
->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE;
in HWTEST_F()
166
ctx->
stateManager_
= AceType::MakeRefPtr<ImageStateManager>(ctx1);
in HWTEST_F()
167
ctx->
stateManager_
->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE;
in HWTEST_F()
188
ctx->
stateManager_
= AceType::MakeRefPtr<ImageStateManager>(ctx1);
in HWTEST_F()
189
ctx->
stateManager_
->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE;
in HWTEST_F()
192
ctx->
stateManager_
->state_ = ImageLoadingState::LOAD_FAIL;
in HWTEST_F()
193
ctx->
stateManager_
->HandleCommand(ImageLoadingCommand::LOAD_FAIL);
in HWTEST_F()
196
ctx->
stateManager_
->state_ = ImageLoadingState(-1);
in HWTEST_F()
197
ctx->
stateManager_
in HWTEST_F()
[all...]
/foundation/arkui/ace_engine/test/unittest/core/image/
H
A
D
image_provider_test_ng.cpp
136
ctx->
stateManager_
= AceType::MakeRefPtr<ImageStateManager>(ctx1);
in HWTEST_F()
137
ctx->
stateManager_
->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE;
in HWTEST_F()
157
ctx->
stateManager_
= AceType::MakeRefPtr<ImageStateManager>(ctx1);
in HWTEST_F()
158
ctx->
stateManager_
->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE;
in HWTEST_F()
179
ctx->
stateManager_
= AceType::MakeRefPtr<ImageStateManager>(ctx1);
in HWTEST_F()
180
ctx->
stateManager_
->state_ = ImageLoadingState::MAKE_CANVAS_IMAGE;
in HWTEST_F()
183
ctx->
stateManager_
->state_ = ImageLoadingState::LOAD_FAIL;
in HWTEST_F()
184
ctx->
stateManager_
->HandleCommand(ImageLoadingCommand::LOAD_FAIL);
in HWTEST_F()
187
ctx->
stateManager_
->state_ = ImageLoadingState(-1);
in HWTEST_F()
188
ctx->
stateManager_
in HWTEST_F()
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/image_provider/
H
A
D
image_loading_context.cpp
75
stateManager_
= MakeRefPtr<ImageStateManager>(WeakClaim(this));
in ImageLoadingContext()
87
auto state =
stateManager_
->GetCurrentState();
in ~ImageLoadingContext()
386
stateManager_
->HandleCommand(ImageLoadingCommand::LOAD_DATA_SUCCESS);
in DataReadyCallback()
393
stateManager_
->HandleCommand(ImageLoadingCommand::MAKE_CANVAS_IMAGE_SUCCESS);
in SuccessCallback()
407
stateManager_
->HandleCommand(ImageLoadingCommand::LOAD_FAIL);
in FailCallback()
414
stateManager_
->HandleCommand(ImageLoadingCommand::LOAD_FAIL);
in CallbackAfterMeasureIfNeed()
445
stateManager_
->HandleCommand(ImageLoadingCommand::LOAD_DATA);
in LoadImageData()
476
if (
stateManager_
->GetCurrentState() == ImageLoadingState::MAKE_CANVAS_IMAGE) {
in MakeCanvasImageIfNeed()
508
stateManager_
->HandleCommand(ImageLoadingCommand::MAKE_CANVAS_IMAGE);
in MakeCanvasImage()
566
auto state =
stateManager_
in NeedAlt()
[all...]
H
A
D
image_loading_context.h
86
return
stateManager_
;
in GetStateManger()
195
RefPtr<ImageStateManager>
stateManager_
;
member in OHOS::Ace::NG::ImageLoadingContext
/foundation/resourceschedule/device_standby/plugins/ext/include/
H
A
D
iconstraint_monitor.h
36
std::weak_ptr<IStateManagerAdapter>
stateManager_
{};
H
A
D
base_state.h
68
curPhase_(curPhase),
stateManager_
(stateManager), handler_(handler) {}
in BaseState()
98
std::weak_ptr<IStateManagerAdapter>
stateManager_
{};
H
A
D
iconstraint_manager_adapter.h
46
std::weak_ptr<IStateManagerAdapter>
stateManager_
{};
/foundation/resourceschedule/device_standby/plugins/ext/src/
H
A
D
base_state.cpp
73
auto stateManagerPtr = statePtr->
stateManager_
.lock();
in StartTransitNextState()
94
stateManager_
.lock()->StartEvalCurrentState(params);
in TransitToPhase()
99
auto stateManagerPtr =
stateManager_
.lock();
in TransitToPhaseInner()
/foundation/resourceschedule/device_standby/plugins/test/unittest/
H
A
D
standby_plugin_unit_test.cpp
350
standbyStateManager_->darkStatePtr_->
stateManager_
.reset();
in HWTEST_F()
352
standbyStateManager_->darkStatePtr_->
stateManager_
= standbyStateManager_;
in HWTEST_F()
354
standbyStateManager_->maintStatePtr_->
stateManager_
.reset();
in HWTEST_F()
356
standbyStateManager_->maintStatePtr_->
stateManager_
= standbyStateManager_;
in HWTEST_F()
935
standbyStateManager_->sleepStatePtr_->
stateManager_
.reset();
in HWTEST_F()
939
standbyStateManager_->sleepStatePtr_->
stateManager_
= standbyStateManager_;
in HWTEST_F()
962
standbyStateManager_->workingStatePtr_->
stateManager_
.reset();
in HWTEST_F()
966
standbyStateManager_->workingStatePtr_->
stateManager_
= standbyStateManager_;
in HWTEST_F()
H
A
D
constraint_manager_adapter_test.cpp
97
constraintManagerAdapter->
stateManager_
= stateManagerAdapter;
in HWTEST_F()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
animation_system.cpp
488
void UpdateStateAndTracks(IAnimationStateComponentManager&
stateManager_
,
in UpdateStateAndTracks()
argument
492
auto stateHandle =
stateManager_
.Write(animationEntity);
in UpdateStateAndTracks()
495
auto& entityManager =
stateManager_
.GetEcs().GetEntityManager();
in UpdateStateAndTracks()
592
stateManager_
(*(GetManager<IAnimationStateComponentManager>(ecs_))),
in AnimationSystem()
655
{
stateManager_
, ComponentQuery::Operation::REQUIRE },
in Initialize()
668
if ((stateGeneration_ ==
stateManager_
.GetGenerationCounter()) && [](const auto& stateManager) -> bool {
in Update()
676
}(
stateManager_
)) {
in Update()
720
auto stateHandle =
stateManager_
.Write(row.components[1]);
in Update()
762
stateGeneration_ =
stateManager_
.GetGenerationCounter();
in Update()
810
if (!
stateManager_
in CreatePlayback()
[all...]
H
A
D
animation_system.h
153
IAnimationStateComponentManager&
stateManager_
;
member in final
Completed in 10 milliseconds