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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp935 auto stateIt = trackStates.begin(); in OnAnimationComponentsUpdated() local
937 stateIt->entity = trackEntity; in OnAnimationComponentsUpdated()
941 stateIt->length = input.timestamps.size(); in OnAnimationComponentsUpdated()
944 ++stateIt; in OnAnimationComponentsUpdated()

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