Searched refs:stateIndex (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 408 const uint32_t stateIndex = RenderHandleUtil::GetIndexPart(defaultGfxState.GetHandle()); in CreateGraphicsShader() local 417 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader() 426 { uri, rsId, catId, vidIndex, plIndex, stateIndex, vertIndex, fragIndex, shaderStr, matMeta }, in CreateGraphicsShader()
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/foundation/resourceschedule/device_standby/plugins/standby_state/src/ |
H A D | state_manager_adapter.cpp | 372 for (const auto &[stateIndex, timeStamp] : stateRecordList_) { in DumpShowDetailInfo() 373 result += STATE_NAME_LIST[stateIndex] + "\t" + std::to_string(timeStamp) + "\n"; in DumpShowDetailInfo()
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