Searched refs:startable (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/metaobject/src/ |
H A D | startable_object_controller.cpp | 206 auto add = [&startables](const IStartable::Ptr& startable) { startables.push_back(startable); }; in GetAllStartables() 235 root, false, [this, behavior](const IStartable::Ptr& startable) { StartStartable(startable.get(), behavior); }); in StartHierarchy() 240 void StartableObjectController::StartStartable(IStartable* const startable, ControlBehavior behavior) in StartStartable() argument 242 if (startable) { in StartStartable() 243 const auto state = GetValue(startable->StartableState()); in StartStartable() 245 const auto mode = GetValue(startable->StartableMode()); in StartStartable() 247 startable->Start(); in StartStartable() 266 root, true, [this, behavior](const IStartable::Ptr& startable) { StopStartabl in StopHierarchy() 271 StopStartable(IStartable* const startable, ControlBehavior behavior) StopStartable() argument [all...] |
H A D | startable_object_controller.h | 78 void StartStartable(IStartable* const startable, ControlBehavior behavior); 79 void StopStartable(IStartable* const startable, ControlBehavior behavior);
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | hierarchy_controller.h | 51 void AttachNode(INode* const startable); 52 void DetachNode(INode* const startable);
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