/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/ |
H A D | rs_spring_model.cpp | 57 dampedAngularVelocity_ = naturalAngularVelocity * sqrt(1.0f - dampingRatio_ * dampingRatio_); in CalculateSpringParameters() 65 double coeffTmp = sqrt(dampingRatio_ * dampingRatio_ - 1); in CalculateSpringParameters() 99 double dampedAngularVelocity = naturalAngularVelocity * sqrt(1.0f - dampingRatio * dampingRatio); in EstimateDuration() 106 double tempCoeffC = sqrt(initialOffset * initialOffset + tempCoeffB * tempCoeffB); in EstimateDuration() 208 double dampingAngularVelocity = sqrt(1.0 - dampingRatio_ * dampingRatio_) * naturalAngularVelocity; 216 sqrt(pow(initialOffset_, 2) + 276 double tmpCoeffA = dampingRatio_ + sqrt(pow(dampingRatio_, 2) - 1.0); 277 double tmpCoeffB = dampingRatio_ - sqrt(pow(dampingRatio_, 2) - 1.0); 280 double tmpCoeffE = 2.0 * naturalAngularVelocity * sqrt(pow(dampingRatio_, 2) - 1.0);
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H A D | rs_animation_rate_decider.cpp | 124 int32_t positionRate = func(propertyUnit, sqrt(data[0] * data[0] + data[1] * data[1])); in ProcessVector4f() 125 int32_t sizeRate = func(RSPropertyUnit::PIXEL_SIZE, sqrt(data[2] * data[2] + data[3] * data[3])); in ProcessVector4f() 139 velocity = sqrt(velocityX * velocityX + velocityY * velocityY); in ProcessVector2f()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/animation/ |
H A D | rs_animation_timing_curve.cpp | 91 float response = 2 * PI * sqrt(mass / stiffness); in CreateSpringCurve() 92 float dampingRatio = (damping / (2 * sqrt(mass * stiffness))); in CreateSpringCurve() 106 float response = 2 * PI * sqrt(mass / stiffness); in CreateInterpolatingSpring() 107 float dampingRatio = (damping / (2 * sqrt(mass * stiffness))); in CreateInterpolatingSpring()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/animation/ |
H A D | rs_spring_model.h | 117 double dampedAngularVelocity = naturalAngularVelocity * sqrt(1.0f - dampingRatio * dampingRatio); in EstimateDuration() 124 double tempCoeffC = sqrt(initialOffset * initialOffset + tempCoeffB * tempCoeffB); in EstimateDuration() 158 dampedAngularVelocity_ = naturalAngularVelocity * sqrt(1.0f - dampingRatio_ * dampingRatio_); in CalculateSpringParameters() 169 double coeffTmp = sqrt(dampingRatio_ * dampingRatio_ - 1); in CalculateSpringParameters()
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/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | spring_model.cpp | 124 r1_ = (-spring->Damping() - sqrt(cmk)) / (LOW_RATIO * spring->Mass()); in OverdampedModel() 125 r2_ = (-spring->Damping() + sqrt(cmk)) / (LOW_RATIO * spring->Mass()); in OverdampedModel() 152 w_ = sqrt(HIGH_RATIO * spring->Mass() * spring->Stiffness() - spring->Damping() * spring->Damping()) / in UnderdampedModel()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/swiper/ |
H A D | swiper_paint_method.cpp | 80 radius = sqrt(pow(centerX, 2) + pow(centerY, 2)); in PaintFade() 89 radius = sqrt(pow(centerY - height, 2) + pow(centerX, 2)); in PaintFade() 96 radius = sqrt(pow(centerX - width, 2) + pow(centerY, 2)); in PaintFade()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | component_util_functions.h | 36 range = BASE_NS::Math::sqrt(BASE_NS::Math::pow(lightIntensity + minLightIntensityAdd, powValue)); in CalculateSafeLightRange()
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/foundation/graphic/graphic_3d/lume/metaobject/src/curves/ |
H A D | easing_curve.cpp | 149 return 1.f - BASE_NS::Math::sqrt(1.f - Pow2(t)); in EaseInCirc() 153 return BASE_NS::Math::sqrt(1.f - Pow2(t - 1.f)); in EaseOutCirc() 158 return (1.f - BASE_NS::Math::sqrt(1.f - Pow2(2.f * t))) / 2.f; in EaseInOutCirc() 160 return (BASE_NS::Math::sqrt(1.f - Pow2(-2.f * t + 2.f)) + 1.f) / 2.f; in EaseInOutCirc()
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/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | quaternion.cpp | 51 double sinHalfAngle = std::sqrt(1.0 - cosHalfAngle * cosHalfAngle); in Slerp()
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H A D | transform_util.cpp | 24 return static_cast<float>(std::sqrt(vd[0] * vd[0] + vd[1] * vd[1] + vd[2] * vd[2])); in Length3() 605 r = std::sqrt(1.0 + t); in DecomposeTransform() 612 r = std::sqrt(1.0 + q_xx - q_yy - q_zz); in DecomposeTransform() 619 r = std::sqrt(1.0 - q_xx + q_yy - q_zz); in DecomposeTransform() 626 r = std::sqrt(1.0 - q_xx - q_yy + q_zz); in DecomposeTransform()
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H A D | offset.h | 95 return std::sqrt((deltaX_ * deltaX_) + (deltaY_ * deltaY_)); in GetDistance()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | quaternion_util.h | 58 return Math::sqrt(quat.x * quat.x + quat.y * quat.y + quat.z * quat.z + quat.w * quat.w); in Length() 119 // orthogonal matrix, 1 + trace is always positive. The case switch is not needed, just do sqrt() on the 4 trace in LookRotation() 121 const float w = Math::sqrt(discardEpsilon(1.f + m00 + m11 + m22)) * 0.5f; in LookRotation() 122 float x = Math::sqrt(discardEpsilon(1.f + m00 - m11 - m22)) * 0.5f; in LookRotation() 123 float y = Math::sqrt(discardEpsilon(1.f - m00 + m11 - m22)) * 0.5f; in LookRotation() 124 float z = Math::sqrt(discardEpsilon(1.f - m00 - m11 + m22)) * 0.5f; in LookRotation()
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H A D | mathf.h | 112 inline float sqrt(float value) in sqrt() function
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H A D | vector_util.h | 57 return Math::sqrt(vec.x * vec.x + vec.y * vec.y); in Magnitude() 176 return Math::sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z); in Magnitude()
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/foundation/graphic/graphic_2d/rosen/modules/hyper_graphic_manager/core/hgm_screen_manager/ |
H A D | hgm_screen.cpp | 29 auto screenLength = sqrt(pow(screenSize.width, 2) + pow(screenSize.height, 2));
in HgmScreen() 30 auto phyScreenLength = sqrt(pow(screenSize.phyWidth, 2) + pow(screenSize.phyHeight, 2));
in HgmScreen()
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/foundation/arkui/ace_engine/frameworks/core/components/qrcode/ |
H A D | rosen_render_qrcode.cpp | 63 int32_t smallSquareWidth = size / sqrt(2); in DrawQRCode() 80 int32_t smallSquareWidth = size / sqrt(2); in DrawQRCode()
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/foundation/bundlemanager/distributed_bundle_framework/services/dbms/src/ |
H A D | image_compress.cpp | 76 return sqrt(static_cast<double>(WEBP_COMPRESS_SIZE) / fileSize); in CalculateRatio() 78 return sqrt(static_cast<double>(FILE_COMPRESS_SIZE) / fileSize); in CalculateRatio()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_brdf_common.h | 130 const float gv = NoV + sqrt((NoV - NoV * alpha2) * NoV + alpha2); in vGGXWithCombinedDenominator() 131 const float gl = NoL + sqrt((NoL - NoL * alpha2) * NoL + alpha2); in vGGXWithCombinedDenominator()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/container_modal/ |
H A D | container_modal_view.cpp | 281 float maxDis = sqrt(pow(halfSize, 2.0) + pow(halfSize, 2.0));
in AddButtonHover() 282 float curDis = sqrt(pow(buttonPattern->GetLocalLocation().GetX() - halfSize, 2.0) +
in AddButtonHover() 332 float maxDis = sqrt(pow(halfSize, 2.0) + pow(halfSize, 2.0));
in AddButtonMouse() 333 float curDis = sqrt(
in AddButtonMouse()
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/foundation/arkui/ace_engine/frameworks/core/components/svg/parse/ |
H A D | svg_node.cpp | 33 return value.Value() * sqrt(viewPort.Width() * viewPort.Height()); in ConvertDimensionToPx()
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/foundation/arkui/ace_engine/frameworks/base/geometry/ng/ |
H A D | offset_t.h | 76 return std::sqrt(dx * dx + dy * dy); in GetDistance()
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/foundation/arkui/ace_engine/frameworks/core/components/arc/ |
H A D | render_arc.cpp | 188 return std::sqrt(sum); in GetDistance()
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/foundation/CastEngine/castengine_wifi_display/tests/demo/wfd/ |
H A D | wfd_demo.cpp | 71 option->SetWindowRect({position[i].first, position[i].second, DEFAULT_WINDOW_WIDTH / sqrt(windowNum_), in InitWindow() 72 DEFAULT_WINDOW_HEIGHT / sqrt(windowNum_)}); in InitWindow()
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/foundation/multimedia/av_session/frameworks/native/session/src/ |
H A D | avsession_pixel_map_adapter.cpp | 124 float scaleRatio = sqrt(static_cast<float>(MAX_PIXEL_BUFFER_SIZE) / static_cast<float>(originalPixelMapBytes_)); in ConvertToInner() 178 sqrt(static_cast<float>(LIMITED_PIXEL_BUFFER_SIZE) / static_cast<float>(originalPixelMapBytes_)); in ConvertToInnerWithLimitedSize()
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/foundation/window/window_manager/utils/include/ |
H A D | wm_math.h | 111 return (std::sqrt(LengthSq())); in Length() 156 return (std::sqrt(LengthSq())); in Length()
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