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Searched refs:specializationCount (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_fullscreen_generic.cpp172 const uint32_t specializationCount = Math::min( in GetPsoHandle() local
175 for (uint32_t idx = 0; idx < specializationCount; ++idx) { in GetPsoHandle()
188 { shaderSpecializationData_.constants.data(), specializationCount }, in GetPsoHandle()
189 { shaderSpecializationData_.data.data(), specializationCount } in GetPsoHandle()
H A Drender_node_compute_generic.cpp190 const auto specializationCount = Math::min( in GetPsoHandle() local
193 const auto constantsView = array_view(shaderSpecializationData_.constants.data(), specializationCount); in GetPsoHandle()
207 { shaderSpecializationData_.data.data(), specializationCount }, in GetPsoHandle()

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