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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1481 void RenderSystem::ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinProcessData& spd, in ProcessMesh() argument
1491 const bool useJoints = spd.jointMatricesComponent && (spd.jointMatricesComponent->count > 0); in ProcessMesh()
1493 CORE_ASSERT(spd.prevJointMatricesComponent); in ProcessMesh()
1495 spd.jointMatricesComponent->jointMatrices, spd.jointMatricesComponent->count); in ProcessMesh()
1497 spd.prevJointMatricesComponent->jointMatrices, spd.prevJointMatricesComponent->count); in ProcessMesh()
1506 skinnedMeshBounds.minAABB = spd.jointMatricesComponent->jointsAabbMin; in ProcessMesh()
1507 skinnedMeshBounds.maxAABB = spd in ProcessMesh()
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H A Drender_system.h180 void ProcessMesh(const MeshProcessData& mpd, const MinAndMax& batchMam, const SkinProcessData& spd,

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