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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_util.cpp
297
auto&
spDesc
= rp.subpassDesc;
in CreateRenderPass()
local
299
spDesc
.inputAttachmentCount = (uint32_t)renderPass.inputAttachmentIndices.size();
in CreateRenderPass()
300
spDesc
.colorAttachmentCount = (uint32_t)renderPass.colorAttachmentIndices.size();
in CreateRenderPass()
301
spDesc
.resolveAttachmentCount = (uint32_t)renderPass.resolveAttachmentIndices.size();
in CreateRenderPass()
303
spDesc
.depthAttachmentCount = (renderPass.depthAttachmentIndex != ~0u) ? 1u : 0u;
in CreateRenderPass()
304
spDesc
.depthAttachmentIndex = (
spDesc
.depthAttachmentCount > 0) ? renderPass.depthAttachmentIndex : ~0u;
in CreateRenderPass()
305
spDesc
.depthResolveAttachmentCount = (renderPass.depthResolveAttachmentIndex != ~0u) ? 1u : 0u;
in CreateRenderPass()
306
spDesc
.depthResolveAttachmentIndex =
in CreateRenderPass()
307
(
spDesc
in CreateRenderPass()
[all...]
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