Searched refs:skipState (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/src/ |
H A D | hdi_backend.cpp | 195 int32_t skipState = INT32_MAX; in Repaint() local 203 ret = output->CommitAndGetReleaseFence(fbFence, skipState, needFlush, false); in Repaint() 205 HLOGE("first commit failed, ret is %{public}d, skipState is %{public}d", ret, skipState); in Repaint() 208 if (skipState != GRAPHIC_DISPLAY_SUCCESS) { in Repaint() 217 skipState = INT32_MAX; in Repaint() 218 ret = output->CommitAndGetReleaseFence(fbFence, skipState, needFlush, true); in Repaint()
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H A D | hdi_device_impl.cpp | 400 int32_t HdiDeviceImpl::CommitAndGetReleaseFence(uint32_t screenId, sptr<SyncFence> &fence, int32_t &skipState, in CommitAndGetReleaseFence() argument 409 screenId, fenceFd, skipState, needFlush, layers, fenceFds, isValidated); in CommitAndGetReleaseFence() 411 if (skipState == 0 || fenceFd >= 0) { in CommitAndGetReleaseFence()
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H A D | hdi_output.cpp | 525 sptr<SyncFence> &fbFence, int32_t &skipState, bool &needFlush, bool isValidated) in CommitAndGetReleaseFence() 531 screenId_, fbFence, skipState, needFlush, layersId_, fences_, isValidated); in CommitAndGetReleaseFence() 524 CommitAndGetReleaseFence( sptr<SyncFence> &fbFence, int32_t &skipState, bool &needFlush, bool isValidated) CommitAndGetReleaseFence() argument
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/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/test/unittest/ |
H A D | hdioutput_test.cpp | 271 int32_t skipState = 0;
in HWTEST_F() local 273 ASSERT_EQ(HdiOutputTest::hdiOutput_->CommitAndGetReleaseFence(fbFence, skipState, needFlush, false),
in HWTEST_F()
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/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/include/ |
H A D | hdi_output.h | 91 int32_t CommitAndGetReleaseFence(sptr<SyncFence> &fbFence, int32_t &skipState, bool &needFlush, bool isValidated);
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H A D | hdi_device_impl.h | 63 int32_t CommitAndGetReleaseFence(uint32_t screenId, sptr<SyncFence> &fence, int32_t &skipState, bool &needFlush,
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H A D | hdi_device.h | 66 virtual int32_t CommitAndGetReleaseFence(uint32_t screenId, sptr<SyncFence> &fence, int32_t &skipState,
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