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Searched refs:skinJointsHandle (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp251 auto const skinJointsHandle = skinJointsManager_.Read(row.components[SKIN_JOINTS_INDEX]); in UpdateSkin() local
253 skinJointsHandle->jointEntities, std::min(skinJointsHandle->count, countof(skinJointsHandle->jointEntities))); in UpdateSkin()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp672 if (auto const skinJointsHandle = skinJointsManager->Read(skinnedEntity); skinJointsHandle) { in ExportGltfSkins()
673 exportSkin->joints.reserve(skinJointsHandle->count); in ExportGltfSkins()
674 for (auto jointEntity : array_view(skinJointsHandle->jointEntities, skinJointsHandle->count)) { in ExportGltfSkins()

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