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Searched refs:skinIndex (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2026 if (size_t const skinIndex = FindIndex(data.skins, node->skin); in CreateSkinComponents()
2027 skinIndex != GLTF2::GLTF_INVALID_INDEX && skinIndex < gltfResourceData.skins.size()) { in CreateSkinComponents()
2042 if (auto jointsHandle = skinJointsManager->Read(gltfResourceData.skins[skinIndex]); jointsHandle) { in CreateSkinComponents()
2053 ss.CreateInstance(gltfResourceData.skins[skinIndex], joints, entity, skeleton); in CreateSkinComponents()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1490 uint32_t skinIndex = RenderSceneDataConstants::INVALID_INDEX; in ProcessMesh() local
1498 skinIndex = dsMaterial_->AddSkinJointMatrices(jm, pjm); in ProcessMesh()
1530 auto materialIndex = ProcessSubmesh(mpd, submesh, meshIndex, subMeshIdx, skinIndex, mam, isMeshNegative); in ProcessMesh()

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