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Searched refs:skinIbmManager (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp3459 if (auto* skinIbmManager = GetManager<ISkinIbmComponentManager>(*ecs_); skinIbmManager) {
3465 const Entity skinIbmEntity = LookupResourceByUri(uri, uriManager_, *skinIbmManager);
3481 skinIbmManager]() mutable -> bool {
3485 skinIbmManager->Create(skinIbmEntity);
3487 auto skinIbmHandle = skinIbmManager->Write(skinIbmEntity);
H A Dgltf2_exporter.cpp657 auto const skinIbmManager = GetManager<ISkinIbmComponentManager>(ecs); in ExportGltfSkins() local
667 if (const auto ibmHandle = skinIbmManager->Read(skinComponent.skin); ibmHandle) { in ExportGltfSkins()

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