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Searched refs:skinComponent (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp234 const SkinComponent skinComponent = skinManager_.Get(row.components[SKIN_INDEX]); in UpdateSkin() local
235 if (const auto worldMatrixId = worldMatrixManager_.GetComponentId(skinComponent.skinRoot); in UpdateSkin()
237 isEnabled = nodeManager_.Get(skinComponent.skinRoot).effectivelyEnabled; in UpdateSkin()
242 const auto skinIbmHandle = skinIbmManager_.Read(skinComponent.skin); in UpdateSkin()
382 auto skinComponent = skinManager_.Get(entity); in CreateInstance() local
383 skinComponent.skin = skinIbmEntity; in CreateInstance()
384 skinComponent.skinRoot = entity; in CreateInstance()
385 skinComponent.skeleton = skeleton; in CreateInstance()
386 skinManager_.Set(entity, skinComponent); in CreateInstance()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp664 auto const skinComponent = skinManager->Get(skinnedEntity); in ExportGltfSkins() local
665 if (EntityUtil::IsValid(skinComponent.skin)) { in ExportGltfSkins()
667 if (const auto ibmHandle = skinIbmManager->Read(skinComponent.skin); ibmHandle) { in ExportGltfSkins()

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