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Help
Searched
refs:shaderVariants
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_loader.cpp
169
const auto
shaderVariants
= loader.GetShaderVariants();
in HandleShaderFile()
local
170
for (const auto& shaderVariant :
shaderVariants
) {
in HandleShaderFile()
310
const array_view<const ShaderDataLoader::ShaderVariant>
shaderVariants
= dataLoader.GetShaderVariants();
in CreateComputeShader()
local
311
for (const auto& shaderVariant :
shaderVariants
) {
in CreateComputeShader()
372
const array_view<const ShaderDataLoader::ShaderVariant>
shaderVariants
= dataLoader.GetShaderVariants();
in CreateGraphicsShader()
local
373
for (const auto& svRef :
shaderVariants
) {
in CreateGraphicsShader()
441
const array_view<const ShaderDataLoader::ShaderVariant>
shaderVariants
= dataLoader.GetShaderVariants();
in CreateShader()
local
442
if (
shaderVariants
.empty()) {
in CreateShader()
446
const string_view compShader =
shaderVariants
[0].computeShader;
in CreateShader()
450
const string_view vertShader =
shaderVariants
[
in CreateShader()
[all...]
H
A
D
shader_data_loader.cpp
83
vector<ShaderDataLoader::ShaderVariant>&
shaderVariants
)
in LoadFunc()
130
shaderVariants
.push_back(move(sv));
in LoadFunc()
138
shaderVariants
.push_back(move(sv));
in LoadFunc()
82
LoadFunc(const json::value& jsonData, string& baseShader, string& baseCategory, vector<ShaderDataLoader::ShaderVariant>&
shaderVariants
)
LoadFunc()
argument
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