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Searched refs:shaderVariants (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp169 const auto shaderVariants = loader.GetShaderVariants(); in HandleShaderFile() local
170 for (const auto& shaderVariant : shaderVariants) { in HandleShaderFile()
310 const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVariants(); in CreateComputeShader() local
311 for (const auto& shaderVariant : shaderVariants) { in CreateComputeShader()
372 const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVariants(); in CreateGraphicsShader() local
373 for (const auto& svRef : shaderVariants) { in CreateGraphicsShader()
441 const array_view<const ShaderDataLoader::ShaderVariant> shaderVariants = dataLoader.GetShaderVariants(); in CreateShader() local
442 if (shaderVariants.empty()) { in CreateShader()
446 const string_view compShader = shaderVariants[0].computeShader; in CreateShader()
450 const string_view vertShader = shaderVariants[ in CreateShader()
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H A Dshader_data_loader.cpp83 vector<ShaderDataLoader::ShaderVariant>& shaderVariants) in LoadFunc()
130 shaderVariants.push_back(move(sv)); in LoadFunc()
138 shaderVariants.push_back(move(sv)); in LoadFunc()
82 LoadFunc(const json::value& jsonData, string& baseShader, string& baseCategory, vector<ShaderDataLoader::ShaderVariant>& shaderVariants) LoadFunc() argument

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