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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp373 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffer() local
376 const uint32_t idx = setResources.bindingToIndex[binding]; in BindBuffer()
377 if ((idx < setResources.bindings.size()) && (setResources.bindings[idx].type == type)) { in BindBuffer()
378 const uint32_t resIdx = setResources.bindings[idx].resIdx; in BindBuffer()
379 if (resIdx < setResources.buffers.size()) { in BindBuffer()
381 setResources.buffers[resIdx] = resource; in BindBuffer()
404 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffers() local
407 const uint32_t idx = setResources.bindingToIndex[binding]; in BindBuffers()
408 if ((idx < setResources in BindBuffers()
436 auto& setResources = descriptorSetResources_[setIdx]; BindImage() local
469 auto& setResources = descriptorSetResources_[setIdx]; BindImages() local
502 auto& setResources = descriptorSetResources_[setIdx]; BindSampler() local
531 auto& setResources = descriptorSetResources_[setIdx]; BindSamplers() local
607 const auto& setResources = descriptorSetResources_[setIdx]; GetResourceBinding() local
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