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Searched refs:set0 (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp98 binders_.set0 = descriptorSetMgr.CreateDescriptorSetBinder( in InitNode()
143 auto& binder0 = *binders_.set0; in RenderData()
H A Drender_node_dotfield_render.h68 RENDER_NS::IDescriptorSetBinder::Ptr set0; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.h105 RENDER_NS::IDescriptorSetBinder::Ptr set0; member
H A Drender_node_default_env.cpp201 auto& binder0 = *allDescriptorSets_.set0; in RenderData()
228 const RenderHandle descSets[] = { allDescriptorSets_.set0->GetDescriptorSetHandle(), in RenderData()
419 allDescriptorSets_.set0 = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
H A Drender_node_default_material_deferred_shading.h148 RENDER_NS::IDescriptorSetBinder::Ptr set0; member
H A Drender_node_default_shadow_render_slot.h150 RENDER_NS::IDescriptorSetBinder::Ptr set0[DefaultMaterialLightingConstants::MAX_SHADOW_COUNT]; member
H A Drender_node_default_material_deferred_shading.cpp193 allDescriptorSets_.set0->GetDescriptorSetHandle(), in RenderData()
224 auto& binder0 = *allDescriptorSets_.set0; in UpdateSet01()
452 allDescriptorSets_.set0 = in CreateDescriptorSets()
H A Drender_node_default_shadow_render_slot.cpp351 const RenderHandle descriptorSetHandle = allDescriptorSets_.set0[shadowPassIdx]->GetDescriptorSetHandle(); in RenderSubmeshes()
398 auto& binder0 = *allDescriptorSets_.set0[shadowPassIdx]; in UpdateSet01()
625 allDescriptorSets_.set0[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ProcessBuffersAndDescriptors()

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