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Searched refs:separatedRendering_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp453 separatedRendering_.separateBackend = true; in Renderer()
456 separatedRendering_.separatePresent = true; in Renderer()
591 if (separatedRendering_.separateBackend || separatedRendering_.separatePresent) { in RenderFrameImpl()
592 separatedRendering_.frontMtx.lock(); in RenderFrameImpl()
683 if (separatedRendering_.separateBackend || separatedRendering_.separatePresent) { in RenderFrameImpl()
684 separatedRendering_.frontMtx.unlock(); in RenderFrameImpl()
686 if (!separatedRendering_.separateBackend) { in RenderFrameImpl()
693 if (separatedRendering_ in RenderFrameBackendImpl()
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H A Drenderer.h148 SeparatedRenderingData separatedRendering_; member in final

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