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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp169 const auto sectorF = static_cast<float>(sector); in GenerateSphereGeometry() local
171 const float x = Math::cos(TWO_PI * sectorF * s) * Math::sin(pi * ringF * r); in GenerateSphereGeometry()
172 const float z = Math::sin(TWO_PI * sectorF * s) * Math::sin(pi * ringF * r); in GenerateSphereGeometry()
176 uvs.emplace_back(sectorF * s, ringF * r); in GenerateSphereGeometry()

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