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Searched refs:scratchBuffer (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_default_acceleration_structure_staging.cpp80 { geomRef.data.scratchBuffer.handle.GetHandle(), geomRef.data.scratchBuffer.offset } }; in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Dintf_render_data_store_default_acceleration_structure_staging.h45 StagingAccelerationStructureBufferOffset scratchBuffer; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp1671 data->scratchBuffer = geometry.scratchBuffer.handle; in BuildAccelerationStructures()
1672 data->scratchOffset = geometry.scratchBuffer.offset; in BuildAccelerationStructures()
H A Drender_command_list.h367 RenderHandle scratchBuffer; member
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1474 BufferOffset scratchBuffer; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp2250 const GpuBufferVk* scratchBuffer = gpuResourceMgr_.GetBuffer<const GpuBufferVk>(renderCmd.scratchBuffer);
2251 if (dst && scratchBuffer) {
2259 const VkDeviceAddress scratchData { GetBufferDeviceAddress(device, scratchBuffer->GetPlatformData().buffer) +

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