/foundation/resourceschedule/frame_aware_sched/frameworks/core/frame_aware_collector/src/ |
H A D | frame_msg_mgr.cpp | 111 void FrameMsgMgr::UpdateScene(SceneEvent scene) in UpdateScene() argument 113 if (scene < SceneEvent::SCENE_INVALID || scene >= SceneEvent::SCENE_MAX) { in UpdateScene() 114 scene = SceneEvent::SCENE_INVALID; in UpdateScene() 116 sceneType = scene; in UpdateScene() 121 FrameSceneSched *scene = GetSceneHandler(); in HandleBeginScene() local 122 if (scene == nullptr) { in HandleBeginScene() 123 RME_LOGE("[HandleBeginScene]:scene nullptr"); in HandleBeginScene() 126 scene->HandleBeginScene(); in HandleBeginScene() 131 FrameSceneSched *scene in BeginFlushAnimation() local 141 FrameSceneSched *scene = GetSceneHandler(); EndFlushAnimation() local 151 FrameSceneSched *scene = GetSceneHandler(); BeginFlushBuild() local 161 FrameSceneSched *scene = GetSceneHandler(); EndFlushBuild() local 171 FrameSceneSched *scene = GetSceneHandler(); BeginFlushLayout() local 181 FrameSceneSched *scene = GetSceneHandler(); EndFlushLayout() local 191 FrameSceneSched *scene = GetSceneHandler(); BeginFlushRender() local 201 FrameSceneSched *scene = GetSceneHandler(); EndFlushRender() local 211 FrameSceneSched *scene = GetSceneHandler(); BeginFlushRenderFinish() local 221 FrameSceneSched *scene = GetSceneHandler(); EndFlushRenderFinish() local 231 FrameSceneSched *scene = GetSceneHandler(); BeginProcessPostFlush() local 241 FrameSceneSched *scene = GetSceneHandler(); ProcessCommandsStart() local 251 FrameSceneSched *scene = GetSceneHandler(); AnimateStart() local 261 FrameSceneSched *scene = GetSceneHandler(); RenderStart() local 271 FrameSceneSched *scene = GetSceneHandler(); SendCommandsStart() local 281 FrameSceneSched *scene = GetSceneHandler(); HandleEndScene() local [all...] |
/foundation/communication/dsoftbus/core/common/dfx/event/src/ |
H A D | softbus_event_virtual.c | 21 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra) in ConnEventInner() argument 23 (void)scene; in ConnEventInner() 30 void ConnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, ConnAlarmExtra *extra) in ConnAlarmInner() argument 32 (void)scene; in ConnAlarmInner() 38 void ConnStatsInner(int32_t scene, const char *func, int32_t line, ConnStatsExtra *extra) in ConnStatsInner() argument 40 (void)scene; in ConnStatsInner() 46 void ConnAuditInner(int32_t scene, const char *func, int32_t line, ConnAuditExtra *extra) in ConnAuditInner() argument 48 (void)scene; in ConnAuditInner() 54 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra) in DiscEventInner() argument 56 (void)scene; in DiscEventInner() 63 DiscAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, DiscAlarmExtra *extra) DiscAlarmInner() argument 71 DiscStatsInner(int32_t scene, const char *func, int32_t line, DiscStatsExtra *extra) DiscStatsInner() argument 79 DiscAuditInner(int32_t scene, const char *func, int32_t line, DiscAuditExtra *extra) DiscAuditInner() argument 92 LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra) LnnEventInner() argument 101 LnnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, LnnAlarmExtra *extra) LnnAlarmInner() argument 109 LnnStatsInner(int32_t scene, const char *func, int32_t line, LnnStatsExtra *extra) LnnStatsInner() argument 117 LnnAuditInner(int32_t scene, const char *func, int32_t line, LnnAuditExtra *extra) LnnAuditInner() argument 130 TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra) TransEventInner() argument 139 TransAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, TransAlarmExtra *extra) TransAlarmInner() argument 147 TransStatsInner(int32_t scene, const char *func, int32_t line, TransStatsExtra *extra) TransStatsInner() argument 155 TransAuditInner(int32_t scene, const char *func, int32_t line, TransAuditExtra *extra) TransAuditInner() argument [all...] |
H A D | trans_event.c | 21 void TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra) in TransEventInner() argument 29 .scene = scene, in TransEventInner() 38 void TransAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, TransAlarmExtra *extra) in TransAlarmInner() argument 42 .scene = scene, in TransAlarmInner() 51 void TransAuditInner(int32_t scene, const char *func, int32_t line, TransAuditExtra *extra) in TransAuditInner() argument 59 .scene = scene, in TransAuditInner()
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H A D | conn_event.c | 21 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra) in ConnEventInner() argument 29 .scene = scene, in ConnEventInner() 38 void ConnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, ConnAlarmExtra *extra) in ConnAlarmInner() argument 45 .scene = scene, in ConnAlarmInner() 54 void ConnAuditInner(int32_t scene, const char *func, int32_t line, ConnAuditExtra *extra) in ConnAuditInner() argument 62 .scene = scene, in ConnAuditInner()
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H A D | lnn_event.c | 21 void LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra) in LnnEventInner() argument 29 .scene = scene, in LnnEventInner() 38 void LnnAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, LnnAlarmExtra *extra) in LnnAlarmInner() argument 42 .scene = scene, in LnnAlarmInner() 51 void LnnAuditInner(int32_t scene, const char *func, int32_t line, LnnAuditExtra *extra) in LnnAuditInner() argument 59 .scene = scene, in LnnAuditInner()
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H A D | disc_event.c | 21 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra) in DiscEventInner() argument 29 .scene = scene, in DiscEventInner() 38 void DiscAlarmInner(int32_t scene, int32_t type, const char *func, int32_t line, DiscAlarmExtra *extra) in DiscAlarmInner() argument 42 .scene = scene, in DiscAlarmInner() 51 void DiscAuditInner(int32_t scene, const char *func, int32_t line, DiscAuditExtra *extra) in DiscAuditInner() argument 59 .scene = scene, in DiscAuditInner()
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H A D | stats_event.c | 20 void StatsEventInner(int32_t scene, const char *func, int32_t line, StatsEventExtra *extra)
in StatsEventInner() argument 24 .scene = scene,
in StatsEventInner()
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/foundation/window/window_manager/test/systemtest/wms/ |
H A D | window_app_floating_window_test.cpp | 95 sptr<WindowScene> scene = new WindowScene();
in CreateWindowScene() local 96 scene->Init(0, WindowAppFloatingWindowTest::abilityContext_, listener);
in CreateWindowScene() 97 return scene;
in CreateWindowScene() 125 sptr<WindowScene> scene = CreateWindowScene();
in HWTEST_F() local 126 ASSERT_NE(nullptr, scene);
in HWTEST_F() 131 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 132 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 138 if (scene->GoForeground() == WMError::WM_OK) {
in HWTEST_F() 139 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 141 ASSERT_NE(WMError::WM_OK, scene in HWTEST_F() 160 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 201 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 237 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 271 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 301 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 334 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 367 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 395 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 439 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 470 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
H A D | window_subwindow_test.cpp | 58 sptr<WindowScene> scene = new WindowScene();
in CreateWindowScene() local 59 scene->Init(0, abilityContext, listener);
in CreateWindowScene() 60 return scene;
in CreateWindowScene() 63 static sptr<Window> CreateSubWindow(sptr<WindowScene> scene, WindowType type,
in CreateSubWindow() argument 75 return scene->CreateWindow(subWinName, subOp);
in CreateSubWindow() 85 sptr<WindowScene> scene = CreateWindowScene();
in HWTEST_F() local 89 sptr<Window> subWindow = CreateSubWindow(scene, WindowType::WINDOW_TYPE_APP_SUB_WINDOW, rect, flags);
in HWTEST_F() 95 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 99 ASSERT_EQ(WMError::WM_OK, scene->GoBackground());
in HWTEST_F() 103 scene in HWTEST_F() 113 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 141 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 169 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 197 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 231 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 264 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 292 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 312 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 342 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 370 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 435 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 467 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
H A D | window_system_toast_test.cpp | 72 sptr<WindowScene> scene = new WindowScene(); in CreateWindowScene() local 73 scene->Init(0, WindowSystemToastWindowTest::abilityContext_, listener); in CreateWindowScene() 74 return scene; in CreateWindowScene() 102 sptr<WindowScene> scene = CreateWindowScene(); in HWTEST_F() local 103 ASSERT_NE(nullptr, scene); in HWTEST_F() 108 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 109 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 115 if (scene->GoForeground() == WMError::WM_OK) { in HWTEST_F() 116 ASSERT_EQ(WMError::WM_OK, scene->GoForeground()); in HWTEST_F() 118 ASSERT_NE(WMError::WM_OK, scene in HWTEST_F() 135 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 169 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 205 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
H A D | window_dialogwindow_test.cpp | 59 sptr<WindowScene> scene = new WindowScene();
in CreateWindowScene() local 60 scene->Init(0, WindowDialogWindowTest::abilityContext_, listener);
in CreateWindowScene() 61 return scene;
in CreateWindowScene() 64 static sptr<Window> CreateDialogWindow(sptr<WindowScene> scene, WindowType type, Rect rect, std::string name = "")
in CreateDialogWindow() argument 73 if (scene->GetMainWindow() == nullptr) {
in CreateDialogWindow() 76 return Window::Create(winName, option, scene->GetMainWindow()->GetContext());
in CreateDialogWindow() 87 sptr<WindowScene> scene = CreateWindowScene();
in HWTEST_F() local 90 sptr<Window> dialogWindow = CreateDialogWindow(scene, WindowType::WINDOW_TYPE_DIALOG, rect);
in HWTEST_F() 96 ASSERT_EQ(WMError::WM_OK, scene->GoForeground());
in HWTEST_F() 100 ASSERT_EQ(WMError::WM_OK, scene in HWTEST_F() 114 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 144 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 176 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 211 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 238 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local 268 sptr<WindowScene> scene = CreateWindowScene(); HWTEST_F() local [all...] |
/foundation/communication/dsoftbus/core/common/dfx/interface/include/ |
H A D | trans_event.h | 25 #define TRANS_EVENT(scene, stage, extra) TransEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra)) 26 #define TRANS_ALARM(scene, type, extra) TransAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra)) 27 #define TRANS_STATS(scene, extra) TransStatsInner(scene, __FUNCTION__, __LINE__, &(extra)) 28 #define TRANS_AUDIT(scene, extra) TransAuditInner(scene, __FUNCTION__, __LINE__, &(extra)) 31 void TransEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, TransEventExtra *extra); 32 void TransAlarmInner(int32_t scene, int32_ [all...] |
H A D | lnn_event.h | 25 #define LNN_EVENT(scene, stage, extra) LnnEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra)) 26 #define LNN_ALARM(scene, type, extra) LnnAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra)) 27 #define LNN_STATS(scene, extra) LnnStatsInner(scene, __FUNCTION__, __LINE__, &(extra)) 28 #define LNN_AUDIT(scene, extra) LnnAuditInner(scene, __FUNCTION__, __LINE__, &(extra)) 31 void LnnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, LnnEventExtra *extra); 32 void LnnAlarmInner(int32_t scene, int32_ [all...] |
H A D | disc_event.h | 25 #define DISC_EVENT(scene, stage, extra) DiscEventInner(scene, stage, __FUNCTION__, __LINE__, &(extra)) 26 #define DISC_ALARM(scene, type, extra) DiscAlarmInner(scene, type, __FUNCTION__, __LINE__, &(extra)) 27 #define DISC_STATS(scene, extra) DiscStatsInner(scene, __FUNCTION__, __LINE__, &(extra)) 28 #define DISC_AUDIT(scene, extra) DiscAuditInner(scene, __FUNCTION__, __LINE__, &(extra)) 31 void DiscEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, DiscEventExtra *extra); 32 void DiscAlarmInner(int32_t scene, int32_ [all...] |
H A D | conn_event.h | 26 #define CONN_EVENT(scene, stage, extra) ConnEventInner(scene, stage, __FUNCTION__, __LINE__, &extra) 27 #define CONN_ALARM(scene, type, extra) ConnAlarmInner(scene, type, __FUNCTION__, __LINE__, &extra) 28 #define CONN_STATS(scene, extra) ConnStatsInner(scene, __FUNCTION__, __LINE__, &extra) 29 #define CONN_AUDIT(scene, extra) ConnAuditInner(scene, __FUNCTION__, __LINE__, &extra) 32 void ConnEventInner(int32_t scene, int32_t stage, const char *func, int32_t line, ConnEventExtra *extra); 33 void ConnAlarmInner(int32_t scene, int32_ [all...] |
H A D | stats_event.h | 25 #define DSOFTBUS_STATS(scene, extra) StatsEventInner(scene, __FUNCTION__, __LINE__, &(extra))
28 void StatsEventInner(int32_t scene, const char *func, int32_t line, StatsEventExtra *extra);
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/foundation/window/window_manager/wm/test/unittest/ |
H A D | window_scene_test.cpp | 81 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 83 ASSERT_EQ(WMError::WM_OK, scene->Init(displayId, abilityContext, listener, optionTest));
in HWTEST_F() 98 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 100 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->Init(displayId, abilityContext, listener, optionTest));
in HWTEST_F() 115 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 116 ASSERT_EQ(WMError::WM_OK, scene->Init(displayId, abilityContext_, listener, optionTest));
in HWTEST_F() 129 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 131 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene->Init(displayId, abilityContext_, listener, optionTest, iSession));
in HWTEST_F() 144 sptr<WindowScene> scene = new WindowScene();
in HWTEST_F() local 147 ASSERT_EQ(WMError::WM_ERROR_NULLPTR, scene in HWTEST_F() 158 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 177 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 189 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 237 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 258 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 275 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 289 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 306 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 321 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 340 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 354 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 370 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 383 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 401 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 416 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 432 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 445 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 461 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 474 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 490 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 503 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 519 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local 537 sptr<WindowScene> scene = new WindowScene(); HWTEST_F() local [all...] |
/foundation/multimedia/av_session/services/session/server/migrate/ |
H A D | migrate_avsession_manager.cpp | 25 void MigrateAVSessionManager::CreateLocalSessionStub(std::string scene, std::shared_ptr<MigrateAVSessionServer> server)
in CreateLocalSessionStub() argument 28 if ("SuperLauncher" != scene) {
in CreateLocalSessionStub() 29 SLOGW("CreateLocalSessionStub error, scene: %{public}s", scene.c_str());
in CreateLocalSessionStub() 33 auto it = serverMap_.find(scene);
in CreateLocalSessionStub() 41 serverMap_.insert({ scene, server });
in CreateLocalSessionStub() 44 void MigrateAVSessionManager::ReleaseLocalSessionStub(std::string scene)
in ReleaseLocalSessionStub() argument 47 if ("SuperLauncher" != scene) {
in ReleaseLocalSessionStub() 48 SLOGW("not ReleaseLocalSessionStub: scene: %{public}s", scene in ReleaseLocalSessionStub() [all...] |
/foundation/multimedia/audio_framework/frameworks/native/ohaudio/ |
H A D | OHAudioManager.cpp | 51 OH_AudioCommon_Result OH_GetAudioScene(OH_AudioManager* manager, OH_AudioScene *scene) in OH_GetAudioScene() argument 53 if (manager == nullptr || scene == nullptr) { in OH_GetAudioScene() 54 AUDIO_ERR_LOG("invalid OH_AudioManager or scene"); in OH_GetAudioScene() 57 *scene = static_cast<OH_AudioScene>(convertManager(manager)->GetAudioScene()); in OH_GetAudioScene() 71 AudioScene scene = AudioSystemManager::GetInstance()->GetAudioScene(); in GetAudioScene() local 72 if (!INVALID_AUDIO_SCENES.count(scene)) { in GetAudioScene() 73 AUDIO_WARNING_LOG("Get scene:%{public}d that is not defined, return defalut!", scene); in GetAudioScene() 76 if (scene == AUDIO_SCENE_VOICE_RINGING) { in GetAudioScene() 79 return scene; in GetAudioScene() [all...] |
/foundation/graphic/graphic_3d/kits/js/src/ |
H A D | SceneJS.cpp | 68 // scene methods in Init() 276 SCENE_NS::IScene::Ptr scene; in Load() member 280 if (scene) { in Load() 281 auto obj = interface_pointer_cast<META_NS::IObject>(scene); in Load() 310 scene.reset(); in Load() 322 auto scene = interface_pointer_cast<SCENE_NS::IScene>(obr.Create(SCENE_NS::ClassId::Scene, params)); in Load() 323 if (!scene) { in Load() 328 data->scene = scene; in Load() 332 auto scene in Load() 464 SCENE_NS::IScene::Ptr scene; SceneJS() local 656 CreateEnvironment(NapiApi::Object scene, NapiApi::Object argsIn) CreateEnvironment() argument 1031 auto scene = interface_pointer_cast<SCENE_NS::IScene>(GetThisNativeObject(ctx)); GetAnimations() local [all...] |
/foundation/multimedia/audio_framework/frameworks/cj/src/ |
H A D | multimedia_audio_manager_impl.cpp | 36 auto scene = audioMgr_->GetAudioScene(); in GetAudioScene() local 37 if (scene == AUDIO_SCENE_VOICE_RINGING) { in GetAudioScene() 38 scene = AUDIO_SCENE_RINGING; in GetAudioScene() 40 return scene; in GetAudioScene()
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/foundation/distributeddatamgr/data_object/frameworks/innerkitsimpl/src/ |
H A D | object_radar_reporter.cpp | 20 void RadarReporter::ReportStateFinished(std::string func, int32_t scene, int32_t stage, int32_t stageRes, int32_t state)
in ReportStateFinished() argument 33 .v = { .i32 = scene },
in ReportStateFinished() 57 void RadarReporter::ReportStage(std::string func, int32_t scene, int32_t stage, int32_t stageRes)
in ReportStage() argument 70 .v = { .i32 = scene },
in ReportStage() 90 void RadarReporter::ReportStateStart(std::string func, int32_t scene, int32_t stage, int32_t stageRes,
in ReportStateStart() argument 104 .v = { .i32 = scene },
in ReportStateStart() 132 void RadarReporter::ReportStateError(std::string func, int32_t scene, int32_t stage, int32_t stageRes,
in ReportStateError() argument 146 .v = { .i32 = scene },
in ReportStateError() 174 void RadarReporter::ReportStageError(std::string func, int32_t scene, int32_t stage,
in ReportStageError() argument 188 .v = { .i32 = scene },
in ReportStageError() [all...] |
/foundation/distributeddatamgr/data_object/frameworks/innerkitsimpl/include/common/ |
H A D | object_radar_reporter.h | 73 static void ReportStateStart(std::string func, int32_t scene, int32_t stage, int32_t stageRes, 75 static void ReportStateFinished(std::string func, int32_t scene, int32_t stage, 77 static void ReportStateError(std::string func, int32_t scene, int32_t stage, int32_t stageRes, 79 static void ReportStage(std::string func, int32_t scene, int32_t stage, int32_t stageRes); 80 static void ReportStageError(std::string func, int32_t scene, int32_t stage,
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | submeshhandler.cpp | 42 if (auto scene = node->EcsScene()) { 43 scene->AddEngineTask(MakeTask( 84 SCENE_NS::IScene::Ptr scene, SceneHolder::Ptr sceneHolder, CORE_NS::Entity entity) in GetMaterialFromEntity() 87 auto materials = scene->GetMaterials(); in GetMaterialFromEntity() 98 return scene->GetMaterial(uri); in GetMaterialFromEntity() 103 return scene->GetMaterial(name); in GetMaterialFromEntity() 151 auto scene = interface_pointer_cast<SCENE_NS::IScene>(node->EcsScene()); variable 153 if (scene && sceneHolder) { 154 auto material = GetMaterialFromEntity(scene, sceneHolder, submesh.material); 177 if (auto scene 83 GetMaterialFromEntity( SCENE_NS::IScene::Ptr scene, SceneHolder::Ptr sceneHolder, CORE_NS::Entity entity) GetMaterialFromEntity() argument [all...] |
/foundation/arkui/ace_engine/frameworks/core/event/multimodal/ |
H A D | multimodal_manager.cpp | 79 LOGW("fail to remove scene due to it is active"); in RemoveInactiveScene() 112 auto scene = manager->GetCurrentMultiModalScene(); in OpenChannel() 113 if (!scene) { in OpenChannel() 114 LOGE("fail to get current multi modal scene"); in OpenChannel() 117 auto weakScene = AceType::WeakClaim(AceType::RawPtr(scene)); in OpenChannel() 120 auto scene = weakScene.Upgrade(); in OpenChannel() 121 if (scene == nullptr) { in OpenChannel() 122 LOGE("scene is null!"); in OpenChannel() 125 scene->OnNotifyMultimodalEvent(event); in OpenChannel()
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