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Searched refs:sbSets (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.cpp91 for (const auto& t : plat.sbSets) { in ProcessStorageBlocks()
301 void FixBindings(T (&types)[N], binder& map, const TypeOfOther& sbSets, string& source)
310 [&view, &types, &sbSets, &map, data](const size_t bindingI) {
318 for (const auto& t : sbSets) {
362 if (modPlat.sbSets.empty() && modPlat.ciSets.empty()) {
376 if (!modPlat.sbSets.empty()) {
378 FixBindings(SSBO_KEYS, storageBindings, modPlat.sbSets, source);
H A Dshader_module_gles.h42 BASE_NS::vector<Bind> sbSets; // shader storage blocks member
H A Dshader_module_gles.cpp80 Collect(set.set, binding, plat_.sbSets); in CollectRes()

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