/foundation/graphic/graphic_2d/rosen/modules/effect/test/unittest/ |
H A D | saturation_filter_unittest.cpp | 37 auto saturation = std::make_shared<SaturationFilter>();
in HWTEST_F() local 38 bool testResult = saturation != nullptr;
in HWTEST_F() 45 saturation->SetValue("saturation", vSaturation.lock(), 1);
in HWTEST_F() 61 auto saturation = std::make_shared<SaturationFilter>();
in HWTEST_F() local 62 bool testResult = saturation != nullptr;
in HWTEST_F() 69 saturation->SetValue("saturation", vSaturation.lock(), 1);
in HWTEST_F() 85 auto saturation = std::make_shared<SaturationFilter>();
in HWTEST_F() local 86 bool testResult = saturation ! in HWTEST_F() 109 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local 133 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local 168 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local 191 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local 229 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local [all...] |
H A D | program_unittest.cpp | 92 auto saturation = std::make_shared<SaturationFilter>();
in HWTEST_F() local 93 program->Compile(saturation->GetVertexShader(), saturation->GetFragmentShader());
in HWTEST_F() 115 auto saturation = std::make_shared<SaturationFilter>();
in HWTEST_F() local 116 program->Compile(saturation->GetVertexShader(), saturation->GetFragmentShader());
in HWTEST_F()
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H A D | algo_filter_unittest.cpp | 129 auto saturation = filterFactory.GetFilter("Saturation");
in HWTEST_F() local 130 bool testResult = saturation != nullptr;
in HWTEST_F() 137 saturation->SetValue("saturation", vSaturation.lock(), 1);
in HWTEST_F()
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H A D | filter_unittest.cpp | 64 auto saturation = filterFactory.GetFilter("Saturation");
in HWTEST_F() local 65 bool testResult = saturation != nullptr;
in HWTEST_F() 72 saturation->SetValue("saturation", vSaturation.lock(), 1);
in HWTEST_F()
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/foundation/arkui/ace_engine/frameworks/core/components/common/properties/ |
H A D | common_decoration.h | 64 double saturation { 1.0f };
76 return radius == other.radius && NearEqual(saturation, other.saturation) &&
in operator ==() 97 jsonBrightnessOption->Put("saturation", saturation);
in ToJsonValue()
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H A D | blur_parameter.h | 24 float saturation { 0.0f };
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H A D | decoration.h | 187 double saturation { 1.0f }; 195 NearEqual(saturation, other.saturation) && posRGB == other.posRGB && negRGB == other.negRGB && in operator ==()
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/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/ |
H A D | saturation_filter.cpp | 27 if (key == "saturation" && size > 0) {
in SetValue() 28 std::shared_ptr<float> saturation = std::static_pointer_cast<float>(value);
in SetValue() local 29 saturation_ = *(saturation.get());
in SetValue() 31 LOGD("The saturation is %{public}f.", saturation_);
in SetValue() 37 saturationID_ = glGetUniformLocation(program_->programID_, "saturation");
in LoadFilterParams() 65 uniform float saturation;
in GetFragmentShader() 73 fragColor = vec4(mix(greyScaleColor, textureColor.rgb, saturation), textureColor.a);
in GetFragmentShader()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
H A D | rs_material_filter.cpp | 95 radius_(materialParam.radius), saturation_(materialParam.saturation),
in RSMaterialFilter() 99 materialParam.radius, materialParam.saturation, materialParam.brightness);
in RSMaterialFilter() 138 ", saturation: " + std::to_string(saturation_) + ", brightness: " + std::to_string(brightness_) +
in GetDetailedDescription() 198 saturation_ = (materialParam.saturation - 1) * ratio + 1.0;
in CreateMaterialStyle() 226 materialParam.saturation = (saturation_ - 1) * fraction + 1.0;
in TransformFilter() 248 materialParam.saturation = saturation_ + materialR->saturation_;
in Add() 262 materialParam.saturation = saturation_ - materialR->saturation_;
in Sub() 272 materialParam.saturation = saturation_ * rhs;
in Multiply() 282 materialParam.saturation = -saturation_;
in Negate()
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H A D | rs_filter.cpp | 51 std::shared_ptr<RSFilter> RSFilter::CreateMaterialFilter(float radius, float saturation, in CreateMaterialFilter() argument 54 MaterialParam materialParam = {radius, saturation, brightness, Color::FromArgbInt(colorValue)}; in CreateMaterialFilter()
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H A D | rs_hps_blur.cpp | 64 param.saturation, param.brightness);
in ApplyHpsBlur()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui_effect/effect/include/ |
H A D | brightness_blender.h | 74 void SetSaturation(float saturation) in SetSaturation() argument 76 saturation_ = UIEffect::GetLimitedPara(saturation, {0.0f, BRIGHTNESS_BLENDER_LIMITS.second}); in SetSaturation()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/test/fuzztest/rsuieffect_fuzzer/ |
H A D | rsuieffect_fuzzer.cpp | 82 float saturation = GetData<float>(); in BrightnessBlenderFuzzTest() local 96 brightnessBlender->SetSaturation(saturation); in BrightnessBlenderFuzzTest()
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/ |
H A D | rs_filter_test.cpp | 55 float saturation = 1.0f;
in HWTEST_F() local 57 auto filter3 = RSFilter::CreateMaterialFilter(radius, saturation, brightness, 0, BLUR_COLOR_MODE::DEFAULT);
in HWTEST_F()
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H A D | rs_material_filter_test.cpp | 367 float saturation = 1.0f; in HWTEST_F() local 369 struct MaterialParam materialParam = { radius, saturation, brightness, color }; in HWTEST_F() 393 float saturation = 1.0f; in HWTEST_F() local 395 struct MaterialParam materialParam = { radius, saturation, brightness, color }; in HWTEST_F()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/ |
H A D | rs_properties_def.h | 100 HUE, // hue of source with saturation and luminosity of destination 101 SATURATION, // saturation of source with hue and luminosity of destination 102 COLOUR, // hue and saturation of source with luminosity of destination 103 LUMINOSITY, // luminosity of source with hue and saturation of destination 127 float saturation, std::array<float, RGB_NUM> posRGB, std::array<float, RGB_NUM> negRGB) in RSDynamicBrightnessPara() 133 saturation_ = saturation; in RSDynamicBrightnessPara()
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | tabs_modifier.cpp | 390 option.saturation = effectOption->saturation; in SetBarBackgroundEffect() 409 double saturation = 1.0f; in ResetBarBackgroundEffect() local 415 EffectOption effectOption = { radius, saturation, brightness, color, adaptiveColor, blurOption }; in ResetBarBackgroundEffect()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/ |
H A D | rs_node.h | 309 void SetFgBrightnessSaturation(const float& saturation); 315 void SetBgBrightnessSaturation(const float& saturation); 535 void SetBackgroundBlurSaturation(float saturation); 543 void SetForegroundBlurSaturation(float saturation);
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/foundation/arkui/ace_engine/frameworks/core/components/theme/ |
H A D | blur_style_theme.cpp | 60 constexpr char saturationName[] = "saturation"; in ParseBlurParam() 76 param.saturation = themeStyle->GetAttr<double>(saturationFullName, 0.0); in ParseBlurParam()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/ |
H A D | rs_filter.h | 50 float radius, float saturation, float brightness, uint32_t colorValue,
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H A D | rs_material_filter.h | 56 float saturation;
member
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/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/drag_drop/ |
H A D | drag_drop_func_wrapper.cpp | 469 auto saturation = (blurParam->saturation - 1) * ratio + 1.0; in BrulStyleToEffection() local 472 EffectOption bgEffection = {dimen, saturation, brightness, maskColor, in BrulStyleToEffection()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/modifier/ |
H A D | rs_modifier_extractor.cpp | 512 float saturation = GetBackgroundBlurSaturation(); in Dump() local 516 if (sprintf_s(buffer, UINT8_MAX, ", BackgroundFilter[radius: %.2f, saturation: %.2f, brightness: %.2f, " in Dump() 517 "maskColor: %08X, colorMode: %d]", radius, saturation, brightness, maskColor.AsArgbInt(), in Dump()
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/draw/ |
H A D | core_canvas.h | 38 float saturation { 1.0 }; 42 : src(s), dst(d), sigma(sgm), saturation(satura), brightness(bright) {} in HpsBlurParameter()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/ |
H A D | gesture_info.h | 50 json->Put("blur_staturation", backGroundEffect.saturation); in ToJsonValue()
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