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Searched refs:saturation (Results 1 - 25 of 42) sorted by relevance

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/foundation/graphic/graphic_2d/rosen/modules/effect/test/unittest/
H A Dsaturation_filter_unittest.cpp37 auto saturation = std::make_shared<SaturationFilter>(); in HWTEST_F() local
38 bool testResult = saturation != nullptr; in HWTEST_F()
45 saturation->SetValue("saturation", vSaturation.lock(), 1); in HWTEST_F()
61 auto saturation = std::make_shared<SaturationFilter>(); in HWTEST_F() local
62 bool testResult = saturation != nullptr; in HWTEST_F()
69 saturation->SetValue("saturation", vSaturation.lock(), 1); in HWTEST_F()
85 auto saturation = std::make_shared<SaturationFilter>(); in HWTEST_F() local
86 bool testResult = saturation ! in HWTEST_F()
109 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local
133 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local
168 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local
191 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local
229 auto saturation = std::make_shared<SaturationFilter>(); HWTEST_F() local
[all...]
H A Dprogram_unittest.cpp92 auto saturation = std::make_shared<SaturationFilter>(); in HWTEST_F() local
93 program->Compile(saturation->GetVertexShader(), saturation->GetFragmentShader()); in HWTEST_F()
115 auto saturation = std::make_shared<SaturationFilter>(); in HWTEST_F() local
116 program->Compile(saturation->GetVertexShader(), saturation->GetFragmentShader()); in HWTEST_F()
H A Dalgo_filter_unittest.cpp129 auto saturation = filterFactory.GetFilter("Saturation"); in HWTEST_F() local
130 bool testResult = saturation != nullptr; in HWTEST_F()
137 saturation->SetValue("saturation", vSaturation.lock(), 1); in HWTEST_F()
H A Dfilter_unittest.cpp64 auto saturation = filterFactory.GetFilter("Saturation"); in HWTEST_F() local
65 bool testResult = saturation != nullptr; in HWTEST_F()
72 saturation->SetValue("saturation", vSaturation.lock(), 1); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
H A Dcommon_decoration.h64 double saturation { 1.0f };
76 return radius == other.radius && NearEqual(saturation, other.saturation) && in operator ==()
97 jsonBrightnessOption->Put("saturation", saturation); in ToJsonValue()
H A Dblur_parameter.h24 float saturation { 0.0f };
H A Ddecoration.h187 double saturation { 1.0f };
195 NearEqual(saturation, other.saturation) && posRGB == other.posRGB && negRGB == other.negRGB && in operator ==()
/foundation/graphic/graphic_2d/rosen/modules/effect/effectChain/src/
H A Dsaturation_filter.cpp27 if (key == "saturation" && size > 0) { in SetValue()
28 std::shared_ptr<float> saturation = std::static_pointer_cast<float>(value); in SetValue() local
29 saturation_ = *(saturation.get()); in SetValue()
31 LOGD("The saturation is %{public}f.", saturation_); in SetValue()
37 saturationID_ = glGetUniformLocation(program_->programID_, "saturation"); in LoadFilterParams()
65 uniform float saturation; in GetFragmentShader()
73 fragColor = vec4(mix(greyScaleColor, textureColor.rgb, saturation), textureColor.a); in GetFragmentShader()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_material_filter.cpp95 radius_(materialParam.radius), saturation_(materialParam.saturation), in RSMaterialFilter()
99 materialParam.radius, materialParam.saturation, materialParam.brightness); in RSMaterialFilter()
138 ", saturation: " + std::to_string(saturation_) + ", brightness: " + std::to_string(brightness_) + in GetDetailedDescription()
198 saturation_ = (materialParam.saturation - 1) * ratio + 1.0; in CreateMaterialStyle()
226 materialParam.saturation = (saturation_ - 1) * fraction + 1.0; in TransformFilter()
248 materialParam.saturation = saturation_ + materialR->saturation_; in Add()
262 materialParam.saturation = saturation_ - materialR->saturation_; in Sub()
272 materialParam.saturation = saturation_ * rhs; in Multiply()
282 materialParam.saturation = -saturation_; in Negate()
H A Drs_filter.cpp51 std::shared_ptr<RSFilter> RSFilter::CreateMaterialFilter(float radius, float saturation, in CreateMaterialFilter() argument
54 MaterialParam materialParam = {radius, saturation, brightness, Color::FromArgbInt(colorValue)}; in CreateMaterialFilter()
H A Drs_hps_blur.cpp64 param.saturation, param.brightness); in ApplyHpsBlur()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui_effect/effect/include/
H A Dbrightness_blender.h74 void SetSaturation(float saturation) in SetSaturation() argument
76 saturation_ = UIEffect::GetLimitedPara(saturation, {0.0f, BRIGHTNESS_BLENDER_LIMITS.second}); in SetSaturation()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/test/fuzztest/rsuieffect_fuzzer/
H A Drsuieffect_fuzzer.cpp82 float saturation = GetData<float>(); in BrightnessBlenderFuzzTest() local
96 brightnessBlender->SetSaturation(saturation); in BrightnessBlenderFuzzTest()
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/
H A Drs_filter_test.cpp55 float saturation = 1.0f; in HWTEST_F() local
57 auto filter3 = RSFilter::CreateMaterialFilter(radius, saturation, brightness, 0, BLUR_COLOR_MODE::DEFAULT); in HWTEST_F()
H A Drs_material_filter_test.cpp367 float saturation = 1.0f; in HWTEST_F() local
369 struct MaterialParam materialParam = { radius, saturation, brightness, color }; in HWTEST_F()
393 float saturation = 1.0f; in HWTEST_F() local
395 struct MaterialParam materialParam = { radius, saturation, brightness, color }; in HWTEST_F()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/
H A Drs_properties_def.h100 HUE, // hue of source with saturation and luminosity of destination
101 SATURATION, // saturation of source with hue and luminosity of destination
102 COLOUR, // hue and saturation of source with luminosity of destination
103 LUMINOSITY, // luminosity of source with hue and saturation of destination
127 float saturation, std::array<float, RGB_NUM> posRGB, std::array<float, RGB_NUM> negRGB) in RSDynamicBrightnessPara()
133 saturation_ = saturation; in RSDynamicBrightnessPara()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dtabs_modifier.cpp390 option.saturation = effectOption->saturation; in SetBarBackgroundEffect()
409 double saturation = 1.0f; in ResetBarBackgroundEffect() local
415 EffectOption effectOption = { radius, saturation, brightness, color, adaptiveColor, blurOption }; in ResetBarBackgroundEffect()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_node.h309 void SetFgBrightnessSaturation(const float& saturation);
315 void SetBgBrightnessSaturation(const float& saturation);
535 void SetBackgroundBlurSaturation(float saturation);
543 void SetForegroundBlurSaturation(float saturation);
/foundation/arkui/ace_engine/frameworks/core/components/theme/
H A Dblur_style_theme.cpp60 constexpr char saturationName[] = "saturation"; in ParseBlurParam()
76 param.saturation = themeStyle->GetAttr<double>(saturationFullName, 0.0); in ParseBlurParam()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
H A Drs_filter.h50 float radius, float saturation, float brightness, uint32_t colorValue,
H A Drs_material_filter.h56 float saturation; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/drag_drop/
H A Ddrag_drop_func_wrapper.cpp469 auto saturation = (blurParam->saturation - 1) * ratio + 1.0; in BrulStyleToEffection() local
472 EffectOption bgEffection = {dimen, saturation, brightness, maskColor, in BrulStyleToEffection()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/modifier/
H A Drs_modifier_extractor.cpp512 float saturation = GetBackgroundBlurSaturation(); in Dump() local
516 if (sprintf_s(buffer, UINT8_MAX, ", BackgroundFilter[radius: %.2f, saturation: %.2f, brightness: %.2f, " in Dump()
517 "maskColor: %08X, colorMode: %d]", radius, saturation, brightness, maskColor.AsArgbInt(), in Dump()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/draw/
H A Dcore_canvas.h38 float saturation { 1.0 };
42 : src(s), dst(d), sigma(sgm), saturation(satura), brightness(bright) {} in HpsBlurParameter()
/foundation/arkui/ace_engine/frameworks/core/components_ng/gestures/
H A Dgesture_info.h50 json->Put("blur_staturation", backGroundEffect.saturation); in ToJsonValue()

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