Searched refs:samplerId (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl2_rendering_context_impl.cpp | 220 GLuint samplerId = 0; in CreateSampler() local 221 glGenSamplers(1, &samplerId); in CreateSampler() 222 webGlSampler->SetSampler(samplerId); in CreateSampler() 223 LOGD("WebGL2 createSampler samplerId = %{public}u", samplerId); in CreateSampler() 224 AddObject<WebGLSampler>(env, samplerId, objSampler); in CreateSampler() 234 GLuint samplerId = sampler->GetSampler(); in DeleteSampler() local 235 LOGD("WebGL2 deleteSampler samplerId = %{public}u", samplerId); in DeleteSampler() 240 glDeleteSamplers(1, &samplerId); in DeleteSampler() 252 GLuint samplerId = sampler->GetSampler(); IsSampler() local 267 GLuint samplerId = sampler->GetSampler(); BindSampler() local 288 GLuint samplerId = sampler->GetSampler(); SamplerParameter() local 321 GLuint samplerId = sampler->GetSampler(); GetSamplerParameter() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 74 uint32_t samplerId; member 1987 obj.resources[index].sampler.samplerId = plat.sampler; in BindSampler() 1989 obj.resources[index].sampler.samplerId = 0; in BindSampler() 2546 auto bindSampler = [this](uint32_t textureUnit, uint32_t samplerId) { in BindResources() 2548 if (device_.BoundSampler(textureUnit) != samplerId) { in BindResources() 2552 device_.BindSampler(textureUnit, samplerId); in BindResources() 2595 bindSampler(binding, obj.sampler.samplerId); in BindResources() 2600 bindSampler(binding, obj.sampler.samplerId); in BindResources()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 1865 BASE_NS::string_view ResolveSamplerUri(SCENE_NS::ITextureInfo::SamplerId samplerId) in ResolveSamplerUri() argument 1867 switch (samplerId) { in ResolveSamplerUri() 1881 CORE_LOG_W("%s: unable to find sampler uri for: %d", __func__, samplerId); in ResolveSamplerUri() 2261 void SceneHolder::SetSampler(size_t index, CORE_NS::Entity targetEntity, SCENE_NS::ITextureInfo::SamplerId samplerId) in SetSampler() argument 2267 auto entity = LoadSampler(ResolveSamplerUri(samplerId)); in SetSampler()
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H A D | scene_holder.h | 281 void SetSampler(size_t index, CORE_NS::Entity targetEntity, SCENE_NS::ITextureInfo::SamplerId samplerId);
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