Home
last modified time | relevance | path

Searched refs:rsi (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp563 const IRenderNodeSceneUtil::RenderSlotInfo rsi { jsonInputs_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes()
566 dataStoreCamera, dataStoreMaterial, currentScene_.cameraIdx, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp696 const IRenderNodeSceneUtil::RenderSlotInfo rsi { currentScene_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes()
699 dataStoreCamera, dataStoreMaterial, cameraIndex, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
H A Drender_node_default_material_render_slot.cpp885 const IRenderNodeSceneUtil::RenderSlotInfo rsi { jsonInputs_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes()
888 dataStoreCamera, dataStoreMaterial, currentScene_.cameraIdx, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()

Completed in 6 milliseconds