Searched refs:rsi (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 563 const IRenderNodeSceneUtil::RenderSlotInfo rsi { jsonInputs_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes() 566 dataStoreCamera, dataStoreMaterial, currentScene_.cameraIdx, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
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H A D | render_node_default_shadow_render_slot.cpp | 696 const IRenderNodeSceneUtil::RenderSlotInfo rsi { currentScene_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes() 699 dataStoreCamera, dataStoreMaterial, cameraIndex, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
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H A D | render_node_default_material_render_slot.cpp | 885 const IRenderNodeSceneUtil::RenderSlotInfo rsi { jsonInputs_.renderSlotId, jsonInputs_.sortType, in ProcessSlotSubmeshes() 888 dataStoreCamera, dataStoreMaterial, currentScene_.cameraIdx, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
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