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/foundation/graphic/graphic_surface/surface/src/
H A Dsurface_utils.cpp117 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate270 = {0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; in ComputeTransformByMatrix() local
131 *transformMatrix = MatrixProduct(*transformMatrix, rotate270); in ComputeTransformByMatrix()
152 *transformMatrix = MatrixProduct(flipH, rotate270); in ComputeTransformByMatrix()
155 *transformMatrix = MatrixProduct(flipV, rotate270); in ComputeTransformByMatrix()
205 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate270 = {0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1}; in ComputeTransformByMatrixV2() local
219 *transformMatrix = rotate270; in ComputeTransformByMatrixV2()

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