Searched refs:rotate180 (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_surface/surface/src/ |
H A D | surface_utils.cpp | 116 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate180 = {-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; in ComputeTransformByMatrix() local 128 *transformMatrix = MatrixProduct(*transformMatrix, rotate180); in ComputeTransformByMatrix() 146 *transformMatrix = MatrixProduct(flipH, rotate180); in ComputeTransformByMatrix() 149 *transformMatrix = MatrixProduct(flipV, rotate180); in ComputeTransformByMatrix() 204 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate180 = {-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1}; in ComputeTransformByMatrixV2() local 216 *transformMatrix = rotate180; in ComputeTransformByMatrixV2()
|
Completed in 2 milliseconds