Home
last modified time | relevance | path

Searched refs:rotate180 (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_surface/surface/src/
H A Dsurface_utils.cpp116 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate180 = {-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; in ComputeTransformByMatrix() local
128 *transformMatrix = MatrixProduct(*transformMatrix, rotate180); in ComputeTransformByMatrix()
146 *transformMatrix = MatrixProduct(flipH, rotate180); in ComputeTransformByMatrix()
149 *transformMatrix = MatrixProduct(flipV, rotate180); in ComputeTransformByMatrix()
204 const std::array<float, TRANSFORM_MATRIX_ELE_COUNT> rotate180 = {-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1}; in ComputeTransformByMatrixV2() local
216 *transformMatrix = rotate180; in ComputeTransformByMatrixV2()

Completed in 2 milliseconds