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Searched refs:rngNodeStores (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp235 vector<RenderNodeGraphNodeStore*>& rngNodeStores) in FillRngNodeStores()
237 rngNodeStores.reserve(inputs.size()); in FillRngNodeStores()
239 rngNodeStores.push_back(renderNodeGraphMgr.Get(input)); in FillRngNodeStores()
633 auto& rngNodeStores = renderFrameTimeData_.rngNodeStores; in RenderFrameImpl() local
635 PLUGIN_ASSERT(rngNodeStores.empty()); in RenderFrameImpl()
646 FillRngNodeStores(renderNodeGraphInputs, renderNodeGraphMgr_, rngNodeStores); in RenderFrameImpl()
647 if (std::any_of(rngNodeStores.begin(), rngNodeStores.end(), IsNull<RenderNodeGraphNodeStore>)) { in RenderFrameImpl()
660 BeginRenderNodeGraph(rngGlobalShareDataMgr_.get(), rngNodeStores, timing in RenderFrameImpl()
234 FillRngNodeStores(array_view<const RenderHandle> inputs, RenderNodeGraphManager& renderNodeGraphMgr, vector<RenderNodeGraphNodeStore*>& rngNodeStores) FillRngNodeStores() argument
699 auto& rngNodeStores = renderFrameTimeData_.rngNodeStores; RenderFrameBackendImpl() local
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H A Drenderer.h131 BASE_NS::vector<RenderNodeGraphNodeStore*> rngNodeStores; member

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