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Searched refs:rngInputs (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp632 auto& rngInputs = renderFrameTimeData_.rngInputs; in RenderFrameImpl() local
634 PLUGIN_ASSERT(rngInputs.empty()); in RenderFrameImpl()
638 FillRngInputs(renderNodeGraphs, rngInputs); in RenderFrameImpl()
639 const auto renderNodeGraphInputs = array_view(rngInputs.data(), rngInputs.size()); in RenderFrameImpl()
698 auto& rngInputs = renderFrameTimeData_.rngInputs; in RenderFrameBackendImpl() local
763 rngInputs.clear(); in RenderFrameBackendImpl()
968 const array_view<const RenderHandle> renderNodeGraphInputList, vector<RenderHandle>& rngInputs) in FillRngInputs()
967 FillRngInputs( const array_view<const RenderHandle> renderNodeGraphInputList, vector<RenderHandle>& rngInputs) FillRngInputs() argument
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H A Drenderer.h80 BASE_NS::vector<RenderHandle>& rngInputs);
130 BASE_NS::vector<RenderHandle> rngInputs; member

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